- compose-test-sync: fix 3 failing tests (NOTE_TO_MIDI, DrumLoopAnalyzer mock, section name) - generate-song: CLI wrapper + RPP validator (6 structural checks) + 4 e2e tests - reascript-hybrid: ReaScriptGenerator + command protocol + CLI + 16 unit tests - 110/110 tests passing - Full SDD cycle (propose→spec→design→tasks→apply→verify) for all 3 changes
361 lines
13 KiB
Markdown
361 lines
13 KiB
Markdown
# Design: reggaeton-composer
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## Technical Approach
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Extend the existing `SongDefinition → FLPBuilder` pipeline with a new selection +
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melodic-generation layer. `SampleSelector` wraps `sample_index.json`; melodic
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generators produce `{notes, sample_path}` dicts; `SongDefinition` gains a
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`melodic_tracks` field; `FLPBuilder` appends audio-clip channels after existing
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drum channels.
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---
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## Architecture Decisions
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| Decision | Choice | Rejected | Rationale |
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|----------|--------|----------|-----------|
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| Selector load strategy | Load full index once at `__init__` | Lazy / streaming | 862 entries ≈ 50 MB max; random access needed for scoring |
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| Note format | Reuse `{"pos","len","key","vel"}` from `rhythm.py` | New format | Already converted by `_convert_rhythm_notes`; zero friction |
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| Schema extension | Add `melodic_tracks: list[MelodicTrack]` optional field | Separate class | Single source of truth; existing `validate()` extended, not replaced |
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| Channel numbering | Melodic starts at ch 17 | Dynamic | `skeleton.py` already defines `EMPTY_SAMPLER_CHANNELS = {17,18,19}`; expanding naturally |
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| Melodic channel type | `ChType = 21` → value `0` (sampler) | AudioClip type 1 | Reference FLP uses sampler channels for .wav; `skeleton.py` already patches them via `melodic_map` param (already present in `load()` signature) |
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| Builder integration | `_build_melodic_channels()` inserted between channel_bytes and arrangement | New Builder subclass | Minimal diff; builder is not subclassed anywhere |
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| CLI | `scripts/compose_track.py` using `argparse` | Click | Existing scripts use plain argparse |
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---
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## Data Flow
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```
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data/sample_index.json
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│
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▼
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SampleSelector.select(role, key, bpm, character, is_tonal)
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│ list[SampleEntry]
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▼
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melodic.py generators
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generate_bass / generate_lead / generate_chords / generate_pad
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│ MelodicTrackDef {role, sample_path, notes[], channel_hint}
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▼
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SongDefinition (extended)
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.melodic_tracks: list[MelodicTrack]
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│
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▼
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FLPBuilder.build(song)
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├── _build_header (unchanged)
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├── _build_all_patterns (unchanged)
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├── ChannelSkeletonLoader (pass melodic_map → already supported)
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├── _build_melodic_notes() (NEW — PatNotes for ch 17+)
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└── _build_arrangement (unchanged)
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│
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▼
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output/my_track.flp
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```
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---
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## File Changes
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| File | Action | Description |
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|------|--------|-------------|
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| `src/selector/__init__.py` | Create | `SampleSelector` class |
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| `src/composer/melodic.py` | Create | `generate_bass/lead/chords/pad` |
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| `src/flp_builder/schema.py` | Modify | Add `MelodicTrack`, `Note` dataclasses; extend `SongDefinition`; extend `validate()` and `from_json()` |
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| `src/flp_builder/builder.py` | Modify | Add `_build_melodic_notes()`; pass `melodic_map` to `ChannelSkeletonLoader.load()` |
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| `scripts/compose_track.py` | Create | CLI entry point |
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---
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## Interfaces / Contracts
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```python
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# src/selector/__init__.py
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@dataclass
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class SampleEntry:
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path: str # original_path (absolute)
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role: str
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key: str | None
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bpm: float # 0 = unknown
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character: str
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is_tonal: bool
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score: float = 0.0
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class SampleSelector:
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def __init__(self, index_path: str | Path): ...
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def select(
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self,
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role: str,
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key: str | None = None,
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bpm: float | None = None,
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character: str | None = None,
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is_tonal: bool | None = None,
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limit: int = 10,
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) -> list[SampleEntry]: ...
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# src/composer/melodic.py
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@dataclass
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class MelodicTrackDef:
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role: str # "bass" | "lead" | "chords" | "pad"
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sample_path: str
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notes: list[dict] # {"pos","len","key","vel"}
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channel_hint: int # suggested channel index (17+)
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def generate_bass(key, scale, bpm, bars, kick_pattern=None, density=0.7) -> MelodicTrackDef
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def generate_lead(key, scale, bpm, bars, density=0.5) -> MelodicTrackDef
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def generate_chords(key, scale, bpm, bars, progression=None, voicing="closed") -> MelodicTrackDef
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def generate_pad(key, scale, bpm, bars) -> MelodicTrackDef
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# src/flp_builder/schema.py (additions)
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_KNOWN_ROLES = frozenset({"bass","lead","chords","pad","arp","fx"})
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@dataclass
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class Note: # alias for PatternNote — same fields
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pos: float
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len: float
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key: int
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vel: int
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@dataclass
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class MelodicTrack:
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role: str
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sample_path: str
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notes: list[Note]
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channel_index: int # >= 17
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volume: float = 0.78 # 0.0–1.0
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pan: float = 0.0 # -1.0–1.0
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# SongDefinition gets:
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melodic_tracks: list[MelodicTrack] = field(default_factory=list)
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```
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---
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## Key Scoring Logic
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```python
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# Key compatibility (circle-of-fifths aware)
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COMPAT = {
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"exact": 1.0,
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"relative": 0.8, # Am ↔ C, Gm ↔ Bb
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"dominant": 0.6, # Am → Em
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"subdominant": 0.6, # Am → Dm
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"parallel": 0.5, # Am ↔ A
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}
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# Character groups (fuzzy matching)
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CHAR_GROUPS = [
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{"warm","soft","lush"},
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{"boomy","deep"},
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{"sharp","crisp","bright"},
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{"aggressive","dark"},
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]
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# Combined score = key_score * 0.5 + bpm_score * 0.3 + char_score * 0.2
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```
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---
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## Tresillo / Dembow Bass Pattern
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```
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Bar positions (8 bars × 4 beats = 32 beats):
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Tresillo: [0, 0.75, 1.5] per bar (3+3+2 in 8th-note grid)
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Kick-avoidance: skip notes within ±0.125 beats of a kick hit
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```
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---
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## Validation Extensions
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`SongDefinition.validate()` additions:
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1. `melodic_track.role in _KNOWN_ROLES`
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2. `Path(melodic_track.sample_path).exists()`
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3. `melodic_track.channel_index >= 17`
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4. No duplicate `channel_index` across melodic tracks
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---
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## Error Handling Strategy
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| Layer | Strategy |
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|-------|----------|
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| `SampleSelector.select()` | Returns `[]` on no match — callers must check; never raises on empty |
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| `generate_*` functions | Raise `ValueError` if `selector.select()` returns empty (required sample missing) |
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| `SongDefinition.validate()` | Accumulate all errors, raise `ValueError` with full list |
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| `FLPBuilder.build()` | Propagates `FileNotFoundError` if `sample_path` missing at write time |
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| CLI | `sys.exit(1)` with human-readable message on any `ValueError` / `FileNotFoundError` |
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---
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## Testing Strategy
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| Layer | What | Approach |
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|-------|------|----------|
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| Unit | `SampleSelector` scoring | Fixture with 5 hand-crafted entries; assert rank order |
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| Unit | `generate_bass` tresillo | Assert note positions match `[0, 0.75, 1.5]` per bar |
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| Unit | `MelodicTrack` schema validation | `validate()` returns expected errors for bad inputs |
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| Integration | `FLPBuilder` with melodic tracks | Build to bytes, parse header, assert `num_channels == 17 + n` |
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| Smoke | CLI end-to-end | `compose_track.py --key Am --bpm 95 --output /tmp/test.flp`; assert file exists and size > 0 |
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---
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## Generation + Validation Pipeline
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### CLI: generate-song
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A thin CLI wrapper (`scripts/generate.py`) delegates to `compose.main()` and optionally validates output.
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**Flags:**
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| Flag | Type | Default | Description |
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|------|------|---------|-------------|
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| `--bpm` | float | 95 | Tempo |
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| `--key` | str | Am | Musical key |
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| `--output` | str | output/song.rpp | Output path |
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| `--seed` | int | 42 | Random seed (reproducibility) |
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| `--validate` | flag | False | Run `validate_rpp_output()` after generation |
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**BPM validation:** Raises `ValueError` if `bpm <= 0`.
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**Data flow:**
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```
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generate.py main()
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├── argparse (--bpm, --key, --output, --seed, --validate)
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├── import compose.main
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│ └── compose.main(args) → writes output.rpp
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└── if --validate:
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└── validate_rpp_output(output_path) → list[str]
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├── count <TRACK> blocks
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├── regex <SOURCE WAVE> for audio paths → verify exist
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├── regex NOTE for MIDI clip notes
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├── compute arrangement end beat
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├── regex AUXRECV for send routing
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└── count VST/FXCHAIN for plugin chains
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```
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### Validator: rpp_validator.py
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`src/validator/rpp_validator.py` exports `validate_rpp_output(rpp_path: str) -> list[str]`.
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Returns `[]` for valid `.rpp`, or a list of error strings for any violation.
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**6 structural checks:**
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1. **Track count** — must be exactly 9 (`<TRACK` blocks)
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2. **Audio clip paths** — all `<SOURCE WAVE "...">` paths must exist on disk
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3. **MIDI note presence** — MIDI items must contain at least one `NOTE` event
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4. **Arrangement duration** — last item end must be ≥ 52 bars × 4 beats at given BPM
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5. **Send routing** — each non-return track must have `AUXRECV` to a return track
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6. **Plugin chains** — each non-return track must have `<FXCHAIN>` with `VST` entry
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### Perc Loop Fallback
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`build_perc_track()` in `compose.py` silently skips missing `91bpm bellako percloop.wav` files. No changes needed — this matches the spec requirement.
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---
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## ReaScript Hybrid Pipeline (Phase 1 + Phase 2)
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### Overview
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Two-phase architecture: Phase 1 generates `.rpp` offline; Phase 2 runs inside REAPER via ReaScript for FX verification, track calibration, rendering, and loudness measurement.
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```
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Phase 1 (offline, Python) Phase 2 (inside REAPER, ReaScript)
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───────────────────────── ─────────────────────────────────
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RPPBuilder.build() Main_openProject(rpp_path)
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│ │
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▼ ▼
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output/song.rpp TrackFX_GetCount + TrackFX_GetFXName
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→ fx_errors (missing plugins)
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│ │
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│ SetMediaTrackInfo_Value(VOLUME/PAN)
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│ CreateTrackSend for each send
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│ │
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│ ▼
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│ Main_RenderFile → output/song.wav
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│ │
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│ ▼
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│ CalcMediaSrcLoudness
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│ → integrated_lufs, short_term_lufs
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│ │
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│ ▼
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│ write result.json
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▼
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run_in_reaper.py
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→ generate phase2.py
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→ write command.json ──────────────────────────────►
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→ poll result.json ◄──────────────────────────────
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→ print LUFS, write fx_errors.json
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```
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### Bridge: JSON File Protocol
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Communication via `fl_control_command.json` / `fl_control_result.json` in REAPER ResourcePath:
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- No network dependency
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- REAPER owns timing — avoids race conditions
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- Human-readable JSON for debugging
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### Command JSON Schema
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```json
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{
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"version": 1,
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"action": "calibrate" | "verify_fx" | "render",
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"rpp_path": "absolute path to .rpp",
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"render_path": "absolute path for rendered output (wav)",
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"timeout": 120,
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"track_calibration": [
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{
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"track_index": 0,
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"volume": 0.85,
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"pan": 0.0,
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"sends": [{"dest_track_index": 5, "level": 0.05}]
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}
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]
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}
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```
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### Result JSON Schema
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```json
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{
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"version": 1,
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"status": "ok" | "error" | "timeout",
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"message": "optional error message",
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"lufs": -14.2,
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"integrated_lufs": -14.2,
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"short_term_lufs": -12.1,
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"fx_errors": [{"track_index": 2, "fx_index": 1, "name": "", "expected": "Serum_2"}],
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"tracks_verified": 8
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}
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```
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### Key Files
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| File | Role |
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|------|------|
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| `src/reaper_scripting/__init__.py` | `ReaScriptGenerator` — generates self-contained Python ReaScript |
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| `src/reaper_scripting/commands.py` | `ReaScriptCommand`, `ReaScriptResult` dataclasses + protocol |
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| `scripts/run_in_reaper.py` | CLI: generate script → write command → poll result → output LUFS |
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### ReaScript API Subset (Stable)
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`Main_openProject`, `TrackFX_GetCount`, `TrackFX_GetFXName`, `TrackFX_AddByName`, `SetMediaTrackInfo_Value`, `CreateTrackSend`, `Main_RenderFile`, `CalcMediaSrcLoudness`, `GetFunctionMetadata`, and others listed in the spec.
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### Architecture Decisions
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| Decision | Choice | Rationale |
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|----------|--------|-----------|
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| JSON file protocol over python-reapy | `fl_control_command.json` / `fl_control_result.json` | No network dependency; REAPER owns timing |
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| Self-contained ReaScript (no `import json`) | Hand-rolled JSON parser via string splitting | Maximum REAPER version compatibility |
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| Separate `commands.py` for protocol | Protocol isolated from generator | Stable, testable in isolation |
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| `track_calibration` JSON array | Stateless interface for volume/pan/sends | Retry-friendly; replay on REAPER crash |
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---
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## Open Questions
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- [ ] `skeleton.py` `EMPTY_SAMPLER_CHANNELS` includes `{17,18,19}` — need to confirm that adding melodic channels beyond 19 doesn't require reference FLP changes or if we expand the sampler clone range.
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- [ ] `sample_index.json` entries use `original_path` (absolute Windows paths). CLI on other machines will break. Decision needed: embed relative paths or make selector rebase paths against a configurable `library_root`.
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- [ ] Should `render_path` default to the .rpp's folder with `_rendered.wav` suffix?
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- [ ] Do we need to handle REAPER's `__startup__.py` registration automatically, or is manual Action registration acceptable for Phase 1?
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