- section-energy: track activity matrix + volume/velocity multipliers per section - smart-chords: ChordEngine with voice leading, inversions, 4 emotion modes - hook-melody: melody engine with hook/stabs/smooth styles, call-and-response - mix-calibration: Calibrator module (LUFS volumes, HPF/LPF, stereo, sends, master) - transitions-fx: FX track with risers/impacts/sweeps at section boundaries - sidechain: MIDI CC11 bass ducking on kick hits via DrumLoopAnalyzer - presets-pack: role-aware plugin presets (Serum/Decapitator/Omnisphere per role) Full SDD pipeline (propose→spec→design→tasks→apply→verify) for all 7 changes. 302/302 tests passing.
2.8 KiB
Transition FX Specification
Purpose
Glue sections together by placing audio FX clips at arrangement boundaries using existing role="fx" library samples.
Requirements
Requirement: FX Track Existence
The system MUST create a dedicated "Transition FX" audio track with clips at 7 section boundaries.
Scenario: FX track present in arrangement
- GIVEN a 9-section song
- WHEN
compose.pyruns - THEN a track named "Transition FX" exists with 7+ audio clips at boundary positions
Requirement: Riser Before Climax
A riser/wash FX MUST start 2–4 beats before build→chorus and bridge→final boundaries, ending ON the boundary downbeat.
Scenario: Riser before chorus
- GIVEN build ends at beat 64 (bar 16)
- WHEN FX is built
- THEN a riser at position 60 (beat 60), length 4,
fade_in≥ 1.0s
Scenario: Riser before final
- GIVEN bridge ends at beat 176 (bar 44)
- WHEN FX is built
- THEN a riser at position 172, length 4,
fade_in≥ 1.0s
Scenario: Riser before chorus2
- GIVEN verse2 ends at beat 128 (bar 32)
- WHEN FX is built
- THEN a riser at position 124, length 4,
fade_in≥ 1.0s
Requirement: Impact on Section Downbeat
An impact/stab FX MUST start on beat 1 of CHORUS (beat 64) and FINAL (beat 176).
Scenario: Impact on chorus beat 1
- GIVEN chorus starts at beat 64
- WHEN FX is built
- THEN an impact clip at position 64, length 1–2 beats,
fade_out≥ 0.2s
Scenario: Impact on final beat 1
- GIVEN final starts at beat 176
- WHEN FX is built
- THEN an impact clip at position 176, length 1–2 beats
Requirement: Transition Sweeps Between Verses
Short transition FX MUST bridge chorus→verse2 (beat 96) and chorus2→bridge (beat 160).
Scenario: Sweep bridges chorus to verse2
- GIVEN chorus ends at beat 96
- WHEN FX is built
- THEN a transition clip at position 94, length 2 beats,
fade_inandfade_out> 0
Requirement: FX Sample Selection
The system SHALL select FX samples via SampleSelector.select_one(role="fx"), favoring short samples for impacts, long for risers.
Scenario: FX role returns candidates
- GIVEN 57 FX samples in library with ATONAL_ROLES including "fx"
- WHEN
select(role="fx")is called - THEN non-empty result returned; key scoring skipped (neutral 0.5)
Requirement: Fade Curves
FX clips MUST use fade_in/fade_out. Risers: fade_in ≥ 0.3s. Impacts: fade_out ≥ 0.2s.
Scenario: Riser fades in, impact fades out
- GIVEN riser and impact clips defined
- WHEN ClipDef is created
- THEN riser.fade_in > 0 AND impact.fade_out > 0
Requirement: FX Track Mixing
The FX track SHALL have volume ≤ 0.80 and send to Reverb/Delay returns.
Scenario: FX track has moderate volume and sends
- GIVEN "Transition FX" track created
- WHEN track is defined
- THEN volume = 0.72, send_level includes reverb (0.08) and delay (0.05)