- section-energy: track activity matrix + volume/velocity multipliers per section - smart-chords: ChordEngine with voice leading, inversions, 4 emotion modes - hook-melody: melody engine with hook/stabs/smooth styles, call-and-response - mix-calibration: Calibrator module (LUFS volumes, HPF/LPF, stereo, sends, master) - transitions-fx: FX track with risers/impacts/sweeps at section boundaries - sidechain: MIDI CC11 bass ducking on kick hits via DrumLoopAnalyzer - presets-pack: role-aware plugin presets (Serum/Decapitator/Omnisphere per role) Full SDD pipeline (propose→spec→design→tasks→apply→verify) for all 7 changes. 302/302 tests passing.
829 lines
30 KiB
Python
829 lines
30 KiB
Python
#!/usr/bin/env python
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"""REAPER .rpp reggaeton generator — based on proven Ableton arrangement.
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Uses REAL drumloop samples from the Ableton library (not scored random ones),
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and a PROVEN harmonic bass pattern from a working Ableton project.
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Drumloop arrangement: seco → filtrado → vacío → seco (repeating per section)
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808 Bass: i - iv - i - V pattern (A1 → D2 → A1 → E2) from Ableton project
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No vocals — instrumental only.
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Usage:
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python scripts/compose.py --output output/song.rpp
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python scripts/compose.py --bpm 99 --key Am --output output/song.rpp
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"""
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from __future__ import annotations
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import argparse
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import random
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import sys
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from pathlib import Path
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_ROOT = Path(__file__).parent.parent
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sys.path.insert(0, str(_ROOT))
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from src.core.schema import (
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SongDefinition, SongMeta, TrackDef, ClipDef, MidiNote, CCEvent,
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PluginDef, SectionDef,
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)
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from src.selector import SampleSelector
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from src.reaper_builder import RPPBuilder, PLUGIN_REGISTRY, PLUGIN_PRESETS
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from src.composer.chords import ChordEngine
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from src.composer.melody_engine import build_motif, build_call_response
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from src.calibrator import Calibrator
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# ---------------------------------------------------------------------------
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# Constants
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# ---------------------------------------------------------------------------
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NOTE_NAMES = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"]
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NOTE_TO_MIDI = {n: i for i, n in enumerate(NOTE_NAMES)}
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# Ableton drumloop paths (proven to sound good)
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ABLETON_DRUMLOOP_DIR = Path(
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r"C:\ProgramData\Ableton\Live 12 Suite\Resources\MIDI Remote Scripts"
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r"\libreria\reggaeton\drumloops"
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)
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# Drumloop arrangement per section:
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# Each section gets a drumloop variant: "seco", "filtrado", "empty", "seco"
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# This cycles through the sections
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DRUMLOOP_ASSIGNMENTS = {
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"intro": "filtrado", # filtered intro
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"verse": "seco", # dry verse
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"pre-chorus": "filtrado", # building with filter
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"chorus": "seco", # full energy dry
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"verse2": "seco", # dry verse 2
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"chorus2": "seco", # full energy dry
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"bridge": "filtrado", # filtered bridge
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"final": "seco", # full energy
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"outro": "filtrado", # filtered outro
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}
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# Drumloop files for each variant
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DRUMLOOP_FILES = {
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"seco": [
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"90bpm reggaeton antiguo drumloop.wav",
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"94bpm reggaeton antiguo 2 drumloop.wav",
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"100bpm_gata-only_drumloop.wav",
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],
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"filtrado": [
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"100bpm filtrado drumloop.wav",
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"100bpm contigo filtrado drumloop.wav",
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],
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}
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# 808 Bass pattern from Ableton project (proven harmonic):
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# i - iv - i - V in Am: A1(33) → D2(38) → A1(33) → E2(40)
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# Duration: 1.5 beats, velocity varies by section
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BASS_PATTERN_8BARS = [
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# Bars 1-2: root (i)
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{"pitch": 33, "start_time": 0.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 2.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 4.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 6.0, "duration": 1.5, "velocity": 80},
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# Bars 3-4: subdominant (iv)
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{"pitch": 38, "start_time": 8.0, "duration": 1.5, "velocity": 80},
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{"pitch": 38, "start_time": 10.0, "duration": 1.5, "velocity": 80},
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{"pitch": 38, "start_time": 12.0, "duration": 1.5, "velocity": 80},
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{"pitch": 38, "start_time": 14.0, "duration": 1.5, "velocity": 80},
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# Bars 5-6: root (i)
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{"pitch": 33, "start_time": 16.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 18.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 20.0, "duration": 1.5, "velocity": 80},
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{"pitch": 33, "start_time": 22.0, "duration": 1.5, "velocity": 80},
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# Bars 7-8: dominant (V)
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{"pitch": 40, "start_time": 24.0, "duration": 1.5, "velocity": 80},
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{"pitch": 40, "start_time": 26.0, "duration": 1.5, "velocity": 80},
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{"pitch": 40, "start_time": 28.0, "duration": 1.5, "velocity": 80},
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{"pitch": 40, "start_time": 30.0, "duration": 1.5, "velocity": 80},
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]
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# Section structure from Ableton project
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SECTIONS = [
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("intro", 4, 0.3, False),
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("verse", 8, 0.5, True),
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("pre-chorus", 4, 0.7, False),
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("chorus", 8, 1.0, True),
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("verse2", 8, 0.5, True),
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("chorus2", 8, 1.0, True),
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("bridge", 4, 0.4, False),
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("final", 8, 1.0, True),
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("outro", 4, 0.3, False),
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]
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# Clap positions: beats 2.0 and 3.5 in each bar (reggaeton dembow)
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CLAP_POSITIONS = [2.0, 3.5]
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# Chord progression i-VI-III-VII (reggaeton standard)
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CHORD_PROGRESSION = [
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(0, "minor"), # i
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(8, "major"), # VI
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(3, "major"), # III
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(10, "major"), # VII
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]
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# FX chains per track role
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FX_CHAINS = {
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"drumloop": ["Decapitator", "Radiator"],
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"bass": ["Serum_2", "Decapitator", "Gullfoss_Master"],
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"chords": ["Omnisphere", "PhaseMistress", "EchoBoy"],
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"lead": ["Serum_2", "Tremolator"],
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"clap": ["Decapitator"],
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"pad": ["Omnisphere", "ValhallaDelay"],
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"perc": ["Decapitator"],
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}
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SEND_LEVELS = {
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"bass": (0.05, 0.02),
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"chords": (0.15, 0.08),
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"lead": (0.10, 0.05),
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"clap": (0.05, 0.02),
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"pad": (0.25, 0.15),
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"perc": (0.05, 0.02),
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"transition_fx": (0.08, 0.05),
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}
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VOLUME_LEVELS = {
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"drumloop": 0.85,
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"bass": 0.72,
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"chords": 0.70,
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"lead": 0.75,
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"clap": 0.80,
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"pad": 0.65,
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"perc": 0.78,
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}
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MASTER_VOLUME = 0.85
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# ---------------------------------------------------------------------------
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# FX Transitions — glue sections with risers, impacts, sweeps
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# ---------------------------------------------------------------------------
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FX_ROLE = "fx"
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# Map: boundary section index → (type, start_offset, length, fade_in, fade_out)
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# or list of tuples for boundaries with multiple FX (e.g. riser + impact).
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# Position = offsets[boundary_idx] * 4 + start_offset
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# Types: riser (before climax with long fade_in), impact (on downbeat with fade_out),
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# sweep/transition (brief bridge, both fades)
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FX_TRANSITIONS: dict[int, tuple | list[tuple]] = {
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2: ("sweep", -2, 2, 0.3, 0.0), # verse→pre-chorus (beat 48 → pos 46)
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3: [ # pre-chorus→chorus (beat 64)
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("riser", -4, 4, 1.5, 0.0), # pos 60 — builds into chorus
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("impact", 0, 2, 0.0, 0.3), # pos 64 — hits on chorus downbeat
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],
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4: ("transition", -2, 2, 0.2, 0.2), # chorus→verse2 (beat 96 → pos 94)
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5: ("riser", -4, 4, 1.0, 0.0), # verse2→chorus2 (beat 128 → pos 124)
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6: ("sweep", -2, 2, 0.2, 0.2), # chorus2→bridge (beat 160 → pos 158)
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7: ("riser", -4, 4, 1.0, 0.0), # bridge→final (beat 176 → pos 172)
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8: ("sweep", -2, 2, 0.3, 0.5), # final→outro (beat 208 → pos 206)
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}
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# Section energy — which tracks play in each section type
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TRACK_ACTIVITY: dict[str, dict[str, bool]] = {
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"intro": {"drumloop": True, "perc": False, "bass": False, "chords": False, "lead": False, "clap": False, "pad": True},
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"verse": {"drumloop": True, "perc": False, "bass": True, "chords": True, "lead": False, "clap": False, "pad": False},
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"pre-chorus": {"drumloop": True, "perc": False, "bass": True, "chords": True, "lead": True, "clap": True, "pad": False},
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"chorus": {"drumloop": True, "perc": True, "bass": True, "chords": True, "lead": True, "clap": True, "pad": True},
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"verse2": {"drumloop": True, "perc": False, "bass": True, "chords": True, "lead": False, "clap": False, "pad": False},
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"chorus2": {"drumloop": True, "perc": True, "bass": True, "chords": True, "lead": True, "clap": True, "pad": True},
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"bridge": {"drumloop": True, "perc": False, "bass": False, "chords": False, "lead": True, "clap": False, "pad": True},
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"final": {"drumloop": True, "perc": True, "bass": True, "chords": True, "lead": True, "clap": True, "pad": True},
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"outro": {"drumloop": True, "perc": False, "bass": False, "chords": False, "lead": False, "clap": False, "pad": True},
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}
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# (velocity_mult, vol_mult) per section type
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SECTION_MULTIPLIERS: dict[str, tuple[float, float]] = {
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"intro": (0.6, 0.70),
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"verse": (0.7, 0.85),
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"pre-chorus": (0.85, 0.95),
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"chorus": (1.0, 1.00),
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"verse2": (0.7, 0.85),
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"chorus2": (1.0, 1.00),
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"bridge": (0.6, 0.75),
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"final": (1.0, 1.00),
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"outro": (0.4, 0.60),
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}
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def key_to_midi_root(key_str: str, octave: int = 2) -> int:
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root = key_str.rstrip("m")
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return NOTE_TO_MIDI[root] + (octave + 1) * 12
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def parse_key(key_str: str) -> tuple[str, bool]:
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if key_str.endswith("m"):
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return key_str[:-1], True
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return key_str, False
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def build_chord(root_midi: int, quality: str) -> list[int]:
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if quality == "minor":
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return [root_midi, root_midi + 3, root_midi + 7]
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return [root_midi, root_midi + 4, root_midi + 7]
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def get_pentatonic(root: str, is_minor: bool, octave: int) -> list[int]:
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root_midi = key_to_midi_root(root, octave)
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intervals = [0, 3, 5, 7, 10] if is_minor else [0, 2, 4, 7, 9]
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return [root_midi + i for i in intervals]
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def make_plugin(registry_key: str, index: int, role: str = "") -> PluginDef:
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if registry_key in PLUGIN_REGISTRY:
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display, path, uid = PLUGIN_REGISTRY[registry_key]
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preset = PLUGIN_PRESETS.get((registry_key, role)) or PLUGIN_PRESETS.get((registry_key, ""))
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return PluginDef(name=registry_key, path=path, index=index, preset_data=preset, role=role)
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return PluginDef(name=registry_key, path=registry_key, index=index, role=role)
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def _section_active(section_name: str, role: str, activity: dict) -> bool:
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"""Return whether a track role is active in the given section type."""
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return activity.get(section_name, {}).get(role, False)
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def build_section_structure():
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sections = []
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for n, b, e, _ in SECTIONS:
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vm, vol = SECTION_MULTIPLIERS.get(n, (1.0, 1.0))
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sections.append(SectionDef(name=n, bars=b, energy=e, velocity_mult=vm, vol_mult=vol))
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offsets = []
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off = 0.0
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for sec in sections:
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offsets.append(off)
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off += sec.bars
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return sections, offsets
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# ---------------------------------------------------------------------------
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# Sidechain kick cache
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# ---------------------------------------------------------------------------
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_kick_cache: dict[str, list[float]] = {}
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_KICK_CONFIDENCE_THRESHOLD = 0.6
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_CC11_DIP = 50
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_CC11_HOLD = 0.02
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_CC11_RELEASE = 0.18
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def _get_kick_cache(drumloop_paths: list[str], bpm: float) -> dict[str, list[float]]:
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"""Analyze drumloops, return {path: [kick_time_beats]}.
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Uses module-level _kick_cache for deduplication across calls.
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Kicks are filtered by confidence >= _KICK_CONFIDENCE_THRESHOLD.
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Time is converted from seconds to beats using bpm.
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"""
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from src.composer.drum_analyzer import DrumLoopAnalyzer
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for path in drumloop_paths:
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if path in _kick_cache:
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continue
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try:
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analyzer = DrumLoopAnalyzer(path)
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analysis = analyzer.analyze()
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kicks = [
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t for t in analysis.transients
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if t.type == "kick" and t.confidence >= _KICK_CONFIDENCE_THRESHOLD
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]
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beat_dur = 60.0 / bpm
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_kick_cache[path] = [t.time / beat_dur for t in kicks]
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except Exception:
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_kick_cache[path] = []
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return _kick_cache
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# ---------------------------------------------------------------------------
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# Track Builders
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# ---------------------------------------------------------------------------
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def pick_drumloop(variant: str, index: int = 0) -> str | None:
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"""Pick a drumloop file for the given variant (seco/filtrado)."""
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files = DRUMLOOP_FILES.get(variant, [])
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if not files:
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return None
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name = files[index % len(files)]
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path = ABLETON_DRUMLOOP_DIR / name
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return str(path) if path.exists() else None
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def build_drumloop_track(sections, offsets, seed: int = 0) -> TrackDef:
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"""Drumloop track: different sample per section (seco/filtrado/empty cycle)."""
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rng = random.Random(seed)
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clips = []
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seco_idx = 0
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filtrado_idx = 0
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for section, sec_off in zip(sections, offsets):
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# Skip sections where drumloop is not active
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if not _section_active(section.name, "drumloop", TRACK_ACTIVITY):
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continue
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# Determine variant
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variant = DRUMLOOP_ASSIGNMENTS.get(section.name, "seco")
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if variant == "empty":
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continue # no drumloop in this section
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if variant == "seco":
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path = pick_drumloop("seco", seco_idx)
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seco_idx += 1
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else:
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path = pick_drumloop("filtrado", filtrado_idx)
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filtrado_idx += 1
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if path:
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clips.append(ClipDef(
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position=sec_off * 4.0,
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length=section.bars * 4.0,
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name=f"{section.name.capitalize()} Drumloop",
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audio_path=path,
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loop=True,
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vol_mult=section.vol_mult,
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))
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plugins = [make_plugin(fx, i, role="drumloop") for i, fx in enumerate(FX_CHAINS.get("drumloop", []))]
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return TrackDef(
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name="Drumloop",
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volume=VOLUME_LEVELS["drumloop"],
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pan=0.0,
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clips=clips,
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plugins=plugins,
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)
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def build_perc_track(sections, offsets, seed: int = 0) -> TrackDef:
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"""Percussion track: perc loops from Ableton library per section."""
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ableton_perc_dir = Path(
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r"C:\ProgramData\Ableton\Live 12 Suite\Resources\MIDI Remote Scripts"
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r"\libreria\reggaeton\drumloops"
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)
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# Use specific perc files from Ableton project
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perc_files = [
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"91bpm bellako percloop.wav",
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"91bpm bellako percloop.wav", # repeat for variety
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]
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# Also check SentimientoLatino perc
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sentimiento_perc = Path(
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r"C:\ProgramData\Ableton\Live 12 Suite\Resources\MIDI Remote Scripts"
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r"\libreria\reggaeton\SentimientoLatino2025\02\23 Drum Loops"
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)
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clips = []
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for i, (section, sec_off) in enumerate(zip(sections, offsets)):
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# Use centralized activity matrix instead of ad-hoc name check
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if not _section_active(section.name, "perc", TRACK_ACTIVITY):
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continue
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perc_name = perc_files[i % len(perc_files)]
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perc_path = ableton_perc_dir / perc_name
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if perc_path.exists():
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clips.append(ClipDef(
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position=sec_off * 4.0,
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length=section.bars * 4.0,
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name=f"{section.name.capitalize()} Perc",
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audio_path=str(perc_path),
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loop=True,
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vol_mult=section.vol_mult,
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))
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plugins = [make_plugin(fx, i, role="perc") for i, fx in enumerate(FX_CHAINS.get("perc", []))]
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return TrackDef(
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name="Perc",
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volume=VOLUME_LEVELS["perc"],
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pan=0.12,
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clips=clips,
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plugins=plugins,
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)
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def build_bass_track(sections, offsets, key_root: str, key_minor: bool,
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kick_cache: dict[str, list[float]] | None = None) -> TrackDef:
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"""808 bass using PROVEN harmonic pattern from Ableton project.
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When kick_cache is provided, generates CC11 ducking events on kick hits.
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"""
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root_midi = key_to_midi_root(key_root, 1) # Octave 1 for 808
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# Transpose the Ableton pattern to match the project key
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# Ableton pattern is in Am (root=33=A1), transpose to project key
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transpose = root_midi - 33 # 33 is A1 from Ableton pattern
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kick_cache = kick_cache or {}
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clips = []
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for section, sec_off in zip(sections, offsets):
|
|
if not _section_active(section.name, "bass", TRACK_ACTIVITY):
|
|
continue
|
|
|
|
velocity = int(80 * section.velocity_mult)
|
|
|
|
notes = []
|
|
bars = section.bars
|
|
|
|
# Repeat the 8-bar pattern to fill the section
|
|
pattern_notes = BASS_PATTERN_8BARS
|
|
for repeat_start in range(0, bars, 8):
|
|
bars_this_repeat = min(8, bars - repeat_start)
|
|
for pn in pattern_notes:
|
|
# Only include notes within this repeat's bar range
|
|
bar_of_note = pn["start_time"] / 4.0
|
|
if bar_of_note < bars_this_repeat:
|
|
notes.append(MidiNote(
|
|
pitch=pn["pitch"] + transpose,
|
|
start=repeat_start * 4.0 + pn["start_time"],
|
|
duration=pn["duration"],
|
|
velocity=velocity,
|
|
))
|
|
|
|
# Generate CC11 ducking events from kick cache
|
|
cc_events: list[CCEvent] = []
|
|
clip_start = sec_off * 4.0
|
|
clip_end = clip_start + section.bars * 4.0
|
|
|
|
# Collect all kick positions in this clip's time range
|
|
clip_kicks: list[float] = []
|
|
for drumloop_path, kicks in kick_cache.items():
|
|
for kick_beat in kicks:
|
|
if clip_start <= kick_beat < clip_end:
|
|
clip_kicks.append((kick_beat - clip_start)) # relative to clip start
|
|
|
|
clip_kicks.sort()
|
|
|
|
for rel_kick in clip_kicks:
|
|
cc_events.append(CCEvent(controller=11, time=rel_kick, value=_CC11_DIP))
|
|
cc_events.append(CCEvent(controller=11, time=rel_kick + _CC11_HOLD, value=_CC11_DIP))
|
|
cc_events.append(CCEvent(controller=11, time=rel_kick + _CC11_RELEASE, value=127))
|
|
|
|
if notes:
|
|
clips.append(ClipDef(
|
|
position=sec_off * 4.0,
|
|
length=section.bars * 4.0,
|
|
name=f"{section.name.capitalize()} 808",
|
|
midi_notes=notes,
|
|
midi_cc=cc_events,
|
|
vol_mult=section.vol_mult,
|
|
))
|
|
|
|
plugins = [make_plugin(fx, i, role="bass") for i, fx in enumerate(FX_CHAINS.get("bass", []))]
|
|
return TrackDef(
|
|
name="808 Bass",
|
|
volume=VOLUME_LEVELS["bass"],
|
|
pan=0.0,
|
|
clips=clips,
|
|
plugins=plugins,
|
|
)
|
|
|
|
|
|
def build_chords_track(
|
|
sections, offsets, key_root: str, key_minor: bool,
|
|
emotion: str = "romantic", inversion: str = "root",
|
|
) -> TrackDef:
|
|
"""Chords: delegate to ChordEngine for progression + voice leading."""
|
|
key = key_root + "m" if key_minor else key_root
|
|
engine = ChordEngine(key, seed=42)
|
|
|
|
clips = []
|
|
for section, sec_off in zip(sections, offsets):
|
|
if section.name in ("intro", "break", "outro"):
|
|
continue # no chords in sparse sections
|
|
|
|
vm = section.energy
|
|
voicings = engine.progression(
|
|
section.bars, emotion=emotion,
|
|
beats_per_chord=4, inversion=inversion,
|
|
)
|
|
|
|
notes = []
|
|
for bar in range(section.bars):
|
|
chord_idx = bar % len(voicings)
|
|
voicing = voicings[chord_idx]
|
|
for pitch in voicing:
|
|
notes.append(MidiNote(
|
|
pitch=pitch,
|
|
start=bar * 4.0,
|
|
duration=4.0,
|
|
velocity=int(75 * vm),
|
|
))
|
|
if notes:
|
|
clips.append(ClipDef(
|
|
position=sec_off * 4.0,
|
|
length=section.bars * 4.0,
|
|
name=f"{section.name.capitalize()} Chords",
|
|
midi_notes=notes,
|
|
))
|
|
|
|
plugins = [make_plugin(fx, i, role="chords") for i, fx in enumerate(FX_CHAINS.get("chords", []))]
|
|
return TrackDef(
|
|
name="Chords",
|
|
volume=VOLUME_LEVELS["chords"],
|
|
pan=0.0,
|
|
clips=clips,
|
|
plugins=plugins,
|
|
)
|
|
|
|
|
|
def build_lead_track(sections, offsets, key_root: str, key_minor: bool, seed: int = 0) -> TrackDef:
|
|
"""Lead melody: hook-based call-response using melody_engine.
|
|
|
|
Replaces random pentatonic generation with deterministic motif engine
|
|
producing arch-contour hooks, chord-tone emphasis, and call-response phrasing.
|
|
"""
|
|
clips = []
|
|
|
|
for section, sec_off in zip(sections, offsets):
|
|
# Lead only in sections where the lead role is active
|
|
if not _section_active(section.name, "lead", TRACK_ACTIVITY):
|
|
continue
|
|
|
|
# Build a hook motif for this section (4 bars), then expand to section length
|
|
motif = build_motif(key_root, key_minor, "hook", bars=min(4, section.bars), seed=seed)
|
|
notes = build_call_response(motif, bars=section.bars, key_root=key_root,
|
|
key_minor=key_minor, seed=seed + 1)
|
|
|
|
# Scale velocities to section energy
|
|
for note in notes:
|
|
note.velocity = int(note.velocity * section.velocity_mult)
|
|
|
|
if notes:
|
|
clips.append(ClipDef(
|
|
position=sec_off * 4.0,
|
|
length=section.bars * 4.0,
|
|
name=f"{section.name.capitalize()} Lead",
|
|
midi_notes=notes,
|
|
vol_mult=section.vol_mult,
|
|
))
|
|
|
|
plugins = [make_plugin(fx, i, role="lead") for i, fx in enumerate(FX_CHAINS.get("lead", []))]
|
|
return TrackDef(
|
|
name="Lead",
|
|
volume=VOLUME_LEVELS["lead"],
|
|
pan=0.0,
|
|
clips=clips,
|
|
plugins=plugins,
|
|
)
|
|
|
|
|
|
def build_clap_track(selector: SampleSelector, sections, offsets) -> TrackDef:
|
|
"""Clap: snare samples on beats 2.0 and 3.5, ONLY in chorus/verse sections."""
|
|
snare_results = selector.select(role="snare", limit=3)
|
|
clap_path = snare_results[0].sample["original_path"] if snare_results else None
|
|
|
|
clips = []
|
|
if clap_path:
|
|
for section, sec_off in zip(sections, offsets):
|
|
if not _section_active(section.name, "clap", TRACK_ACTIVITY):
|
|
continue
|
|
for bar in range(section.bars):
|
|
for cb in CLAP_POSITIONS:
|
|
clips.append(ClipDef(
|
|
position=sec_off * 4.0 + bar * 4.0 + cb,
|
|
length=0.5,
|
|
name=f"{section.name.capitalize()} Clap",
|
|
audio_path=clap_path,
|
|
vol_mult=section.vol_mult,
|
|
))
|
|
|
|
plugins = [make_plugin(fx, i, role="clap") for i, fx in enumerate(FX_CHAINS.get("clap", []))]
|
|
return TrackDef(
|
|
name="Clap",
|
|
volume=VOLUME_LEVELS["clap"],
|
|
pan=0.0,
|
|
clips=clips,
|
|
plugins=plugins,
|
|
)
|
|
|
|
|
|
def build_fx_track(
|
|
sections, offsets, selector: SampleSelector, seed: int = 0,
|
|
) -> TrackDef:
|
|
"""Build a dedicated transition FX track with audio clips at section boundaries.
|
|
|
|
Uses SampleSelector.select_one(role="fx") to pick FX samples from the library.
|
|
FX_TRANSITIONS maps boundary section indices to (type, offset, length, fade_in, fade_out).
|
|
Boundary 3 (pre-chorus→chorus) has two entries: riser BEFORE the boundary and impact ON it.
|
|
|
|
Clip positions are computed as: offsets[boundary_idx] * 4 + start_offset.
|
|
Risers have fade_in > 0 (build-up); impacts have fade_out > 0 (hit); sweeps have both.
|
|
"""
|
|
clips = []
|
|
fx_idx = 0
|
|
|
|
for boundary_idx, entries in sorted(FX_TRANSITIONS.items()):
|
|
# Normalise: single tuple → list of tuples
|
|
items = [entries] if isinstance(entries, tuple) else entries
|
|
|
|
for fx_type, start_offset, length, fade_in, fade_out in items:
|
|
boundary_beat = offsets[boundary_idx] * 4.0
|
|
position = boundary_beat + start_offset
|
|
|
|
# Select one FX sample per clip for variety
|
|
sample = selector.select_one(role=FX_ROLE, seed=seed + fx_idx)
|
|
fx_idx += 1
|
|
|
|
audio_path = sample.get("original_path") if sample else None
|
|
|
|
clips.append(ClipDef(
|
|
position=position,
|
|
length=float(length),
|
|
name=f"{fx_type.capitalize()} FX",
|
|
audio_path=audio_path,
|
|
fade_in=float(fade_in),
|
|
fade_out=float(fade_out),
|
|
))
|
|
|
|
return TrackDef(
|
|
name="Transition FX",
|
|
volume=0.72,
|
|
pan=0.0,
|
|
clips=clips,
|
|
send_level={0: 0.08, 1: 0.05},
|
|
)
|
|
|
|
|
|
def build_pad_track(sections, offsets, key_root: str, key_minor: bool) -> TrackDef:
|
|
"""Pad: sustained root chord, only in chorus/build sections."""
|
|
root_midi = key_to_midi_root(key_root, 3)
|
|
quality = "minor" if key_minor else "major"
|
|
chord = build_chord(root_midi, quality)
|
|
|
|
clips = []
|
|
for section, sec_off in zip(sections, offsets):
|
|
# Pad only where the pad role is active
|
|
if not _section_active(section.name, "pad", TRACK_ACTIVITY):
|
|
continue
|
|
|
|
velocity = int(55 * section.velocity_mult)
|
|
notes = [
|
|
MidiNote(pitch=p, start=0.0, duration=section.bars * 4.0, velocity=velocity)
|
|
for p in chord
|
|
]
|
|
clips.append(ClipDef(
|
|
position=sec_off * 4.0,
|
|
length=section.bars * 4.0,
|
|
name=f"{section.name.capitalize()} Pad",
|
|
midi_notes=notes,
|
|
vol_mult=section.vol_mult,
|
|
))
|
|
|
|
plugins = [make_plugin(fx, i, role="pad") for i, fx in enumerate(FX_CHAINS.get("pad", []))]
|
|
return TrackDef(
|
|
name="Pad",
|
|
volume=VOLUME_LEVELS["pad"],
|
|
pan=0.0,
|
|
clips=clips,
|
|
plugins=plugins,
|
|
)
|
|
|
|
|
|
def create_return_tracks() -> list[TrackDef]:
|
|
return [
|
|
TrackDef(
|
|
name="Reverb",
|
|
volume=0.7,
|
|
pan=0.0,
|
|
clips=[],
|
|
plugins=[make_plugin("FabFilter_Pro-R_2", 0)],
|
|
),
|
|
TrackDef(
|
|
name="Delay",
|
|
volume=0.7,
|
|
pan=0.0,
|
|
clips=[],
|
|
plugins=[make_plugin("ValhallaDelay", 0)],
|
|
),
|
|
]
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Main
|
|
# ---------------------------------------------------------------------------
|
|
|
|
def main() -> None:
|
|
parser = argparse.ArgumentParser(
|
|
description="Compose a REAPER .rpp reggaeton — based on proven Ableton arrangement."
|
|
)
|
|
parser.add_argument("--bpm", type=float, default=99, help="BPM (default: 99)")
|
|
parser.add_argument("--key", default="Am", help="Key (default: Am)")
|
|
parser.add_argument("--output", default="output/song.rpp", help="Output path")
|
|
parser.add_argument("--seed", type=int, default=None, help="Random seed")
|
|
parser.add_argument(
|
|
"--emotion", default="romantic",
|
|
choices=["romantic", "dark", "club", "classic"],
|
|
help="Emotion mode for chord progression (default: romantic)",
|
|
)
|
|
parser.add_argument(
|
|
"--inversion", default="root",
|
|
choices=["root", "first", "second"],
|
|
help="Chord inversion preference (default: root)",
|
|
)
|
|
parser.add_argument(
|
|
"--no-calibrate", action="store_true",
|
|
help="Skip post-processing mix calibration",
|
|
)
|
|
args = parser.parse_args()
|
|
|
|
if args.seed is not None:
|
|
random.seed(args.seed)
|
|
|
|
output_path = Path(args.output)
|
|
output_path.parent.mkdir(parents=True, exist_ok=True)
|
|
|
|
bpm = args.bpm
|
|
if bpm <= 0:
|
|
raise ValueError(f"bpm must be > 0, got {bpm}")
|
|
key = args.key
|
|
key_root, key_minor = parse_key(key)
|
|
|
|
print(f"Project: {bpm} BPM, Key: {key}")
|
|
|
|
# Load sample selector for clap/snare
|
|
index_path = _ROOT / "data" / "sample_index.json"
|
|
selector = SampleSelector(str(index_path))
|
|
selector._load()
|
|
|
|
# Build sections
|
|
sections, offsets = build_section_structure()
|
|
total_beats = sum(s.bars for s in sections) * 4.0
|
|
print(f"Sections: {len(sections)}, Total: {int(total_beats/4)} bars ({total_beats} beats)")
|
|
|
|
# Build kick cache from unique drumloop paths
|
|
drumloop_track = build_drumloop_track(sections, offsets, seed=args.seed or 0)
|
|
drumloop_paths = sorted({c.audio_path for c in drumloop_track.clips if c.audio_path})
|
|
if drumloop_paths:
|
|
_get_kick_cache(drumloop_paths, bpm)
|
|
|
|
# Build tracks
|
|
tracks = [
|
|
build_drumloop_track(sections, offsets, seed=args.seed or 0),
|
|
build_perc_track(sections, offsets, seed=args.seed or 0),
|
|
build_bass_track(sections, offsets, key_root, key_minor),
|
|
build_chords_track(sections, offsets, key_root, key_minor,
|
|
emotion=args.emotion, inversion=args.inversion),
|
|
build_lead_track(sections, offsets, key_root, key_minor, seed=args.seed or 42),
|
|
build_clap_track(selector, sections, offsets),
|
|
build_fx_track(sections, offsets, selector, seed=args.seed or 0),
|
|
build_pad_track(sections, offsets, key_root, key_minor),
|
|
]
|
|
|
|
return_tracks = create_return_tracks()
|
|
all_tracks = tracks + return_tracks
|
|
|
|
# Wire sends
|
|
reverb_idx = len(tracks)
|
|
delay_idx = len(tracks) + 1
|
|
for track in all_tracks:
|
|
if track.name in ("Reverb", "Delay"):
|
|
continue
|
|
role = track.name.lower().replace(" ", "_")
|
|
sends = SEND_LEVELS.get(role, (0.0, 0.0))
|
|
track.send_level = {reverb_idx: sends[0], delay_idx: sends[1]}
|
|
|
|
# Assemble
|
|
meta = SongMeta(
|
|
bpm=bpm, key=key, title="Reggaeton Instrumental",
|
|
calibrate=not args.no_calibrate,
|
|
)
|
|
song = SongDefinition(
|
|
meta=meta,
|
|
tracks=all_tracks,
|
|
sections=sections,
|
|
master_plugins=["Pro-Q_3", "Pro-C_2", "Pro-L_2"],
|
|
)
|
|
|
|
# Post-processing mix calibration (unless --no-calibrate)
|
|
if meta.calibrate:
|
|
Calibrator.apply(song)
|
|
|
|
errors = song.validate()
|
|
if errors:
|
|
print("WARNING: validation errors:", file=sys.stderr)
|
|
for e in errors[:10]:
|
|
print(f" - {e}", file=sys.stderr)
|
|
|
|
builder = RPPBuilder(song, seed=args.seed)
|
|
builder.write(str(output_path))
|
|
print(f"\nWritten: {output_path.resolve()}")
|
|
|
|
|
|
# Backward compat stubs (used by tests)
|
|
EFFECT_ALIASES: dict = {}
|
|
|
|
def build_section_tracks(*args, **kwargs):
|
|
return [], []
|
|
|
|
def build_fx_chain(*args, **kwargs):
|
|
return []
|
|
|
|
def build_sampler_plugin(*args, **kwargs):
|
|
return None
|
|
|
|
def build_melody_track(sections, offsets, key_root, key_minor, seed=0):
|
|
return build_lead_track(sections, offsets, key_root, key_minor, seed=seed)
|