Complete documentation system for LLM consumption: primary LLM_CONTEXT.md (27KB system overview), 4 module deep-dives (composer, reaper-builder, reaper-scripting, calibrator), 2 JSON Schema draft-07 contracts, CLI reference, and README correction (FL Studio -> REAPER identity).
7.1 KiB
Composer Module
Parent doc: LLM_CONTEXT.md
Purpose
The composer module generates musical content for reggaetón tracks: chord progressions, melodies, rhythm patterns, and drum analysis. All generators are deterministic given a seed.
Location: src/composer/
Public API
ChordEngine (chords.py)
class ChordEngine:
def __init__(self, key: str, seed: int = 42) -> None
def progression(
self,
bars: int,
emotion: str = "classic",
beats_per_chord: int = 4,
inversion: str = "root",
) -> list[list[int]]
- Input: Key string (
"Am","Dm"), number of bars, emotion name, beats per chord, inversion preference - Output: List of voicings — each voicing is
list[int]of MIDI notes - Emotions:
"romantic","dark","club","classic"(unknown falls back to classic) - Deterministic: Same
(key, seed)→ identical output. RNG re-seeded per call. - Voice leading: Greedy min-score path through root, first, and second inversion candidates. Uses
random.Random(seed)as micro-tiebreaker.
Emotion progressions (all 4-chord loops, semitone offsets from tonic):
| Emotion | Offsets | Labels |
|---|---|---|
| romantic | (0,m7), (8,7), (3,7), (10,7) | i7–VI7–III7–VII7 |
| dark | (0,m7), (5,m7), (10,7), (3,7) | i7–iv7–VII7–III7 |
| club | (0,m7), (8,7), (10,7), (7,7) | i7–VI7–VII7–V7 |
| classic | (0,m7), (10,7), (8,7), (7,7) | i7–VII7–VI7–V7 |
Melody Engine (melody_engine.py)
def build_motif(
key_root: str,
key_minor: bool,
style: str,
bars: int = 4,
seed: int = 42,
) -> list[MidiNote]
def apply_variation(
motif: list[MidiNote],
shift_beats: float = 0.0,
transpose_semitones: int = 0,
) -> list[MidiNote]
def build_call_response(
motif: list[MidiNote],
bars: int = 8,
key_root: str = "A",
key_minor: bool = True,
seed: int = 42,
) -> list[MidiNote]
build_motif(): Generate a repeating motif. Styles:"hook"(arch contour, chord-tone emphasis),"stabs"(short hits on dembow grid),"smooth"(stepwise scalar motion). RaisesValueErrorfor invalid style. Bars clamped to 2–8.apply_variation(): Apply beat shift and/or semitone transpose to a motif. Returns new list; original unchanged.build_call_response(): Build call-and-response structure. First half: motif repeats, last note forced to V or VII (tension). Second half: motif repeats, last note forced to i (resolution).
Pattern Tables (patterns.py)
Weight tables extracted from real reggaetón track analysis (99.4 BPM and 132.5 BPM tracks). Contains 16th-note position frequency weights for kick, snare, and hihat. Used by rhythm generators to produce idiomatically accurate patterns.
Rhythm Generators (rhythm.py)
Pure functions returning note dicts per MIDI channel:
def generate_kick(bars: int, style: str, ...) -> list[dict]
def generate_snare(bars: int, ...) -> list[dict]
def generate_hihat(bars: int, ...) -> list[dict]
Dembow styles: "classico" (kicks on 1, 3, 4&), "perreo" (adds kick on 2&), "trapico" (half-time kicks on 1, 3). MIDI channels: CH_K=11, CH_S=12, CH_R=13, CH_H=15, CH_CL=16.
RPP Templates (templates.py)
def extract_template(rpp_path: str) -> TemplateProject
def generate_rpp(template: TemplateProject, output_path: str) -> None
Extracts track/FX chain structures from professionally-built .rpp files, fixes GUIDs using reaper-vstplugins64.ini, and regenerates working .rpp files with correct plugin references.
Legacy Generators (__init__.py)
def generate_dembow(bars: int = 8, ppq: int = 96) -> list[dict]
def generate_bass_808(chord_progression: list[str], ...) -> list[dict]
def generate_piano_stabs(chord_progression: list[str], ...) -> list[dict]
def generate_lead_hook(chord_progression: list[str], ...) -> list[dict]
def generate_pad(chord_progression: list[str], ...) -> list[dict]
def generate_latin_perc(bars: int = 8) -> list[dict]
def compose_from_genre(genre_path: str | Path, ...) -> dict
These are the legacy pattern generators used by compose_from_genre(). They produce note dicts with keys {"position", "length", "key", "velocity"}. The modern pipeline (scripts/compose.py) uses ChordEngine and melody_engine instead.
Constants:
SCALE_INTERVALS: major, minor, harmonic_minor, melodic_minor, dorian, phrygianCHORD_TYPES: maj [0,4,7], min [0,3,7], dim [0,3,6], aug [0,4,8], 7 [0,4,7,10], m7 [0,3,7,10], sus2 [0,2,7], sus4 [0,5,7]
Drum Analyzer (drum_analyzer.py)
class DrumLoopAnalyzer:
def __init__(self, audio_path: str) -> None
def analyze(self) -> Analysis
Analyzes audio files for transient detection. Used by scripts/compose.py to detect kick drum positions for CC11 sidechain ducking on the 808 bass track.
Data Flow
CLI args (--key, --emotion, --inversion, --seed)
│
▼
ChordEngine(key, seed)
│ .progression(bars, emotion, beats_per_chord, inversion)
▼
list[list[int]] ← voicings (each is a list of MIDI notes)
│
▼
compose.py builds Chord clips: MidiNote objects per bar
CLI args (--key, --seed)
│
▼
build_motif(key_root, key_minor, "hook", bars, seed)
│
▼
list[MidiNote]
│
▼
build_call_response(motif, bars, key_root, key_minor, seed+1)
│
▼
list[MidiNote] ← call-response melody for lead track
Dependencies
src/core/schema.py—MidiNotesrc/composer/internal:chords.pydepends on__init__.py(CHORD_TYPES)melody_engine.pydepends onschema.pytemplates.pydepends onsrc/reaper_builder(PLUGIN_REGISTRY,ALIAS_MAP,vst2_element,vst3_element,PLUGIN_PRESETS)
random(stdlib) — seeded RNG for determinism
Known Gotchas
-
ChordEngine._voice_leading is greedy, not optimal: Picks the lowest-scoring candidate per step. There's no backtracking. Two seeds can produce noticeably different voicings because the greedy path depends on the RNG shuffle of candidates.
-
Emotion fallback is silent: Unknown emotion strings silently fall back to
"classic". No warning or error. -
Melody bars clamping:
build_motif()clamps bars to 2–8 silently. Requesting 16 bars returns exactly what 8 bars would return. -
Call-response hardcodes
_CHORD_PROGRESSION:build_call_response()uses its own i-VI-III-VII progression frommelody_engine.py(duplicated fromcompose.py), NOT what was used byChordEngine. If the chords and lead use different progressions, they will clash. -
Legacy generators use dict format, not MidiNote:
generate_dembow(),generate_bass_808(), etc. returnlist[dict]with string keys ("position","length","key","velocity"). The modern pipeline useslist[MidiNote]dataclass instances. These are NOT interchangeable. -
Drum analyzer timing:
DrumLoopAnalyzerconverts seconds to beats using BPM, but the BPM is the project BPM, not necessarily the sample's BPM. If a drumloop is recorded at 90 BPM but the project is 99 BPM, kick positions will be misaligned.