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renato97 014e636889 feat: professional reggaeton production engine — 7 SDD changes, 302 tests
- section-energy: track activity matrix + volume/velocity multipliers per section
- smart-chords: ChordEngine with voice leading, inversions, 4 emotion modes
- hook-melody: melody engine with hook/stabs/smooth styles, call-and-response
- mix-calibration: Calibrator module (LUFS volumes, HPF/LPF, stereo, sends, master)
- transitions-fx: FX track with risers/impacts/sweeps at section boundaries
- sidechain: MIDI CC11 bass ducking on kick hits via DrumLoopAnalyzer
- presets-pack: role-aware plugin presets (Serum/Decapitator/Omnisphere per role)

Full SDD pipeline (propose→spec→design→tasks→apply→verify) for all 7 changes.
302/302 tests passing.
2026-05-03 23:54:29 -03:00

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# Proposal: transitions-fx
## Intent
9 sections play back-to-back with zero transition — the song feels like disjointed loops. Add transition FX (risers, impacts, sweeps) at section boundaries to glue sections into a coherent arrangement.
## Scope
### In Scope
- Place transition FX clips (audio samples) on a dedicated "Transition FX" track at section boundaries
- Riser/wash FX: 24 beats before section changes (e.g., build → chorus drop)
- Impact/hit FX: on the downbeat of CHORUS, FINAL, VERSE2 entries
- Filter sweep simulation via fade-in/fade-out on adjacent clips
- Transition plan: which boundary gets which FX type + duration
- Reuse existing FX-role samples from library (impacts, risers, transition FX, wash)
### Out of Scope
- Synthesized FX generation (numpy waveform synthesis) — deferred to future
- MIDI CC filter automation in RPP (no CC support in builder today)
- Per-track volume automation curves
- Reverse cymbal (no suitable samples in library)
## Capabilities
### New Capabilities
- `transition-fx`: Placement of audio FX clips at section boundaries for arrangement glue
### Modified Capabilities
None — existing section/track structure unchanged.
## Approach
**Audio samples from library** — the library has 57 FX-role samples including:
- Impacts: `fx_C2_126_boomy` (2.5s, from `impact.wav`)
- Risers: `fx_C#5_123_aggressive` (30s), `fx_G3_143_boomy` (6.6s, "RISER 3")
- Transition FX: 4 "transicion fx" variants (1.01.7s)
- Wash/noise: `fx_G#6_136_aggressive` (3.3s)
- Short shots/gates: "CAMTAZO 12" (1.52.0s), "PUERTA" (0.2s)
Place audio clips on a new "FX" track at section boundaries:
- **Riser/wash**: starts 24 beats BEFORE boundary, ends on boundary downbeat
- **Impact**: starts on boundary downbeat, short duration (12 beats)
- Use existing `fade_in`/`fade_out` on ClipDef for filter-like sweeps
- Use SampleSelector with `role="fx"` to pick compatible samples
## Affected Areas
| Area | Impact | Description |
|------|--------|-------------|
| `scripts/compose.py` | Modified | Add `build_fx_track()` — places FX clips between sections |
| `src/core/schema.py` | Unchanged | `ClipDef` already has `position`, `length`, `audio_path`, `fade_in`, `fade_out` |
| `src/reaper_builder/__init__.py` | Unchanged | Audio clip building already works |
## Risks
| Risk | Likelihood | Mitigation |
|------|------------|------------|
| FX samples may not match project key | Low | FX role is ATONAL_ROLES — key scoring skipped by selector |
| Long riser samples exceed needed duration | Low | Clip length sets playback window; sample trimmed automatically |
| No suitable riser for specific boundary | Med | Fall back to fade_in on next section clip |
## Rollback Plan
Remove `build_fx_track()` call from `main()`. Existing tracks untouched.
## Dependencies
- `data/sample_index.json` (already exists)
- `SampleSelector` with `role="fx"` (already works)
## Success Criteria
- [ ] `python scripts/compose.py --bpm 99 --key Am` produces .rpp with FX clips at section boundaries
- [ ] At least one FX clip between: build→chorus, chorus→verse2, bridge→final, outro end
- [ ] FX clips have appropriate fade_in/fade_out curves
- [ ] 110 existing tests continue to pass
- [ ] Song renders without gaps — FX clips overlap/bridge sections