FASE 3 - Human Feel & Dynamics (10/11 tasks): - apply_clip_fades() - T041: Fade automation per section - write_volume_automation() - T042: Curves (linear, exp, s_curve, punch) - apply_sidechain_pump() - T045: Sidechain by intensity/style - inject_pattern_fills() - T048: Snare rolls, fills by density - humanize_set() - T050: Timing + velocity + groove automation FASE 4 - Key Compatibility & Tonal (9/12 tasks): - audio_key_compatibility.py: Full KEY_COMPATIBILITY_MATRIX - analyze_key_compatibility() - T053: Harmonic compatibility scoring - suggest_key_change() - T054: Circle of fifths modulation - validate_sample_key() - T055: Sample key validation - analyze_spectral_fit() - T057/T062: Spectral role matching FASE 6 - Mastering & QA (8/13 tasks): - calibrate_gain_staging() - T079: Auto gain by bus targets - run_mix_quality_check() - T085: LUFS, peaks, L/R balance - export_stem_mixdown() - T087: 24-bit/44.1kHz stem export New files: - audio_key_compatibility.py (T052) - bus_routing_fix.py (T101-T104) - validation_system_fix.py (T105-T106) Total: 76/110 tasks (69%), 71 MCP tools exposed Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
256 lines
5.4 KiB
Markdown
256 lines
5.4 KiB
Markdown
# AbletonMCP-AI API Documentation
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## MCP Tools Disponibles
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### Generación
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#### `generate_song(genre, bpm, key, style, structure)`
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Genera un track completo con todas las capas de audio.
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**Parámetros:**
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- `genre` (str): Género musical (techno, house, trance, etc)
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- `bpm` (float): BPM deseado (0 = auto)
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- `key` (str): Tonalidad (ej: "F#m", "Am")
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- `style` (str): Sub-estilo (industrial, deep, etc)
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- `structure` (str): Tipo de estructura (standard, minimal, extended)
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**Ejemplo:**
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```python
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result = generate_song("techno", 138, "F#m", "industrial", "standard")
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```
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#### `generate_with_human_feel(genre, bpm, key, humanize, groove_style)`
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Genera un track con humanización aplicada.
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**Parámetros adicionales:**
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- `humanize` (bool): Aplicar variaciones de timing/velocity
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- `groove_style` (str): Tipo de groove (straight, shuffle, triplet, latin)
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**Ejemplo:**
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```python
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result = generate_with_human_feel("house", 124, "Am", True, "shuffle")
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```
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### Palette y Samples
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#### `set_palette_lock(drums, bass, music)`
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Fuerza carpetas ancla específicas para la generación.
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**Parámetros:**
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- `drums` (str): Path a carpeta de drums
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- `bass` (str): Path a carpeta de bass
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- `music` (str): Path a carpeta de music/synths
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**Ejemplo:**
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```python
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set_palette_lock(
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drums="librerias/Kick Loops",
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bass="librerias/Bass Loops",
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music="librerias/Synth Loops"
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)
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```
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#### `get_coverage_wheel_report()`
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Retorna heatmap de uso de carpetas de samples.
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**Retorna:**
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- Lista de carpetas ordenadas por uso
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- Heat levels (FROZEN, COOL, WARM, HOT)
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- Sugerencias de carpetas bajo-usadas
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#### `get_sample_fatigue_report()`
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Retorna reporte de fatiga de samples.
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**Retorna:**
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- Top samples más usados
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- Factor de fatiga por rol
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- Thresholds de penalización
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#### `reset_sample_fatigue(role)`
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Resetea la fatiga de samples.
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**Parámetros:**
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- `role` (str, opcional): Si especificado, solo resetea ese rol
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### Validación
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#### `validate_set(check_routing, check_gain, check_clips)`
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Valida el set completo de Ableton.
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**Checks:**
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- Routing de tracks
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- Niveles de gain staging
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- Clips vacíos
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- Conflictos armónicos
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#### `validate_audio_layers()`
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Valida específicamente los tracks de audio.
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#### `get_generation_manifest()`
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Retorna el manifest de la última generación.
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### Memory y Diversidad
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#### `reset_diversity_memory()`
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Limpia la memoria de diversidad entre generaciones.
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#### `get_sample_coverage_report()`
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Retorna reporte de cobertura de samples usados.
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## Engines de Procesamiento
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### HumanFeelEngine
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Aplica humanización a patrones MIDI.
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```python
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from human_feel import HumanFeelEngine
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engine = HumanFeelEngine(seed=42)
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notes = [{'pitch': 60, 'start': 0.0, 'velocity': 100}]
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# Aplicar timing variation
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result = engine.apply_timing_variation(notes, amount_ms=5.0)
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# Aplicar velocity humanize
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result = engine.apply_velocity_humanize(result, variance=0.05)
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# Aplicar groove
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result = engine.apply_groove(result, style='shuffle', amount=0.5)
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# Aplicar dinámica por sección
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result = engine.apply_section_dynamics(result, section='drop')
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```
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### DJArrangementEngine
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Genera estructuras DJ-friendly.
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```python
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from audio_arrangement import DJArrangementEngine
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engine = DJArrangementEngine(seed=42)
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# Generar estructura
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structure = engine.generate_structure("standard")
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# Verificar si es DJ-friendly
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is_friendly = engine.is_dj_friendly(structure)
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# Generar curva de energía
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automation = engine.generate_energy_automation(structure)
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```
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### SoundscapeEngine
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Gestiona ambientes y texturas.
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```python
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from audio_soundscape import SoundscapeEngine
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engine = SoundscapeEngine()
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# Detectar gaps
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gaps = engine.detect_ambience_gaps(timeline)
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# Llenar con atmos
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atmos = engine.fill_with_atmos(gaps, genre="techno", key="F#m")
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```
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### MasterChain
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Configura cadena de mastering.
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```python
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from audio_mastering import MasterChain, MasteringPreset
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# Crear chain
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chain = MasterChain()
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# Aplicar preset
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preset = MasteringPreset.get_preset("club")
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chain.set_limiter_ceiling(preset['ceiling'])
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# Obtener chain para Ableton
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devices = chain.get_ableton_device_chain()
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```
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### AutoPrompter
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Genera configuraciones desde descripciones de vibe.
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```python
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from self_ai import AutoPrompter
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prompter = AutoPrompter()
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# Generar desde vibe
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params = prompter.generate_from_vibe("dark warehouse techno")
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# Retorna: genre, bpm, key, style, structure
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```
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## Pipeline Completo
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```python
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from full_integration import generate_complete_track
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# Generación completa con todas las fases
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track = generate_complete_track("deep house sunset", seed=42)
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# El resultado incluye:
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# - vibe_params
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# - structure
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# - transitions
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# - atmos_events
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# - fx_events
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# - master_chain
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# - human_feel config
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```
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## Sistema de Fatiga
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El sistema de fatiga evita la repetición de samples:
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- 0 usos: factor 1.0 (sin penalización)
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- 1-3 usos: factor 0.75
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- 4-10 usos: factor 0.50
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- 10+ usos: factor 0.20
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## Palette Bonus
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Sistema de scoring por compatibilidad de carpeta:
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- Folder ancla exacto: 1.4x
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- Subfolder del ancla: 1.3x
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- Folder hermano (mismo padre): 1.2x
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- Folder diferente: 0.9x
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## Testing
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Ejecutar tests:
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```bash
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cd AbletonMCP_AI/MCP_Server
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python -m unittest tests.test_sample_selector tests.test_human_feel tests.test_integration -v
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```
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## Constantes Importantes
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### Energy Profiles
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- intro: 30%
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- build: 70%
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- drop: 100%
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- break: 50%
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- outro: 20%
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### Loudness Targets
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- streaming: -14 LUFS
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- club: -8 LUFS
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- safe: -12 LUFS
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### Master Chain
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- Utility (gain staging)
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- Saturator (drive 1.5)
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- Compressor (ratio 2:1)
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- Limiter (ceiling -0.3dB)
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