Files
twitch-highlight-detector/rage_in_gameplay.py
renato97 00180d0b1c Sistema completo de detección de highlights con VLM y análisis de gameplay
- Implementación de detector híbrido (Whisper + Chat + Audio + VLM)
- Sistema de detección de gameplay real vs hablando
- Scene detection con FFmpeg
- Soporte para RTX 3050 y RX 6800 XT
- Guía completa en 6800xt.md para próxima IA
- Scripts de filtrado visual y análisis de contexto
- Pipeline automatizado de generación de videos
2026-02-19 17:38:14 +00:00

174 lines
5.3 KiB
Python

#!/usr/bin/env python3
"""
RAGE IN GAMEPLAY - Solo momentos de rage durante gameplay activo
"""
import json
import re
def find_rage_in_gameplay():
"""Busca rage solo durante regiones de gameplay activo."""
print("=" * 60)
print("RAGE IN GAMEPLAY DETECTOR")
print("=" * 60)
# Cargar transcripción
with open("transcripcion_rage.json", "r") as f:
trans = json.load(f)
# Cargar regiones de gameplay
with open("gameplay_regions.json", "r") as f:
gameplay_regions = json.load(f)
print(f"Regiones de gameplay: {len(gameplay_regions)}")
# Convertir regiones a set para búsqueda rápida
gameplay_seconds = set()
for start, end in gameplay_regions:
for i in range(start, end):
gameplay_seconds.add(i)
print(f"Total segundos de gameplay: {len(gameplay_seconds)}")
# Patrones de rage
rage_patterns = [
(r"\bputa\w*", 10, "EXTREME"),
(r"\bmierda\b", 8, "RAGE"),
(r"\bjoder\b", 8, "RAGE"),
(r"\bhostia\b", 7, "RAGE"),
(r"\bme mataron\b", 12, "DEATH"),
(r"\bme mori\b", 12, "DEATH"),
(r"\bme matan\b", 10, "DEATH"),
(r"\bmatenme\b", 10, "DEATH"),
(r"\bla cague\b", 8, "FAIL"),
(r"\bfall[eé]\b", 6, "FAIL"),
(r"\bretrasad\w*", 9, "INSULT"),
(r"\bimbecil\b", 9, "INSULT"),
(r"\bestupid\w*", 8, "INSULT"),
(r"\bnooo+\b", 6, "FRUSTRATION"),
(r"\bno puede ser\b", 7, "FRUSTRATION"),
]
# Buscar momentos de rage durante gameplay
rage_moments = []
for seg in trans["segments"]:
start = int(seg["start"])
end = int(seg["end"])
# Verificar si hay gameplay durante este segmento
overlap = sum(1 for i in range(start, end) if i in gameplay_seconds)
if overlap < (end - start) * 0.3: # Menos del 30% en gameplay
continue
text = seg["text"].lower()
score = 0
reasons = []
for pattern, points, reason in rage_patterns:
if re.search(pattern, text, re.IGNORECASE):
score += points
if reason not in reasons:
reasons.append(reason)
if score >= 6: # Mínimo significativo
rage_moments.append(
{
"start": start,
"end": end,
"score": score,
"text": seg["text"][:70],
"reasons": reasons,
"gameplay_pct": overlap / (end - start),
}
)
print(f"\nMomentos de rage durante gameplay: {len(rage_moments)}")
# Ordenar por score
rage_moments.sort(key=lambda x: -x["score"])
# Mostrar top 15
print("\nTop momentos:")
for i, m in enumerate(rage_moments[:15], 1):
mins = int(m["start"]) // 60
secs = int(m["start"]) % 60
print(
f"{i:2d}. {mins:02d}:{secs:02d} [Score: {m['score']:2d}] "
f"{'/'.join(m['reasons'])} - {m['text'][:50]}..."
)
# Crear clips extendidos
clips = []
for m in rage_moments[:20]:
# Extender solo dentro del gameplay activo
clip_start = max(455, int(m["start"]) - 8)
clip_end = min(8237, int(m["end"]) + 15)
# Verificar que esté dentro de gameplay
valid_start = None
valid_end = None
for g_start, g_end in gameplay_regions:
if clip_start < g_end and clip_end > g_start:
# Hay superposición
valid_start = max(clip_start, g_start)
valid_end = min(clip_end, g_end)
break
if valid_start and valid_end and valid_end - valid_start >= 15:
clips.append(
{
"start": int(valid_start),
"end": int(valid_end),
"score": m["score"],
"reasons": m["reasons"],
}
)
# Eliminar solapamientos
clips.sort(key=lambda x: x["start"])
filtered = []
for clip in clips:
if not filtered:
filtered.append(clip)
else:
last = filtered[-1]
if clip["start"] <= last["end"] + 5:
# Fusionar
last["end"] = max(last["end"], clip["end"])
last["score"] = max(last["score"], clip["score"])
last["reasons"] = list(set(last["reasons"] + clip["reasons"]))
else:
filtered.append(clip)
# Tomar top 10
filtered.sort(key=lambda x: -x["score"])
final = filtered[:10]
final.sort(key=lambda x: x["start"])
print(f"\nClips finales: {len(final)}")
total_dur = sum(c["end"] - c["start"] for c in final)
print(f"Duración total: {total_dur}s ({total_dur // 60}m {total_dur % 60}s)")
print("\nTimeline:")
for i, c in enumerate(final, 1):
mins, secs = divmod(c["start"], 60)
dur = c["end"] - c["start"]
print(f"{i:2d}. {mins:02d}:{secs:02d} - {dur}s [{'/'.join(c['reasons'])}]")
# Guardar
highlights = [[c["start"], c["end"]] for c in final]
with open("highlights_gameplay_rage.json", "w") as f:
json.dump(highlights, f)
print(f"\nGuardado en highlights_gameplay_rage.json")
return highlights
if __name__ == "__main__":
find_rage_in_gameplay()