- Implementación de detector híbrido (Whisper + Chat + Audio + VLM) - Sistema de detección de gameplay real vs hablando - Scene detection con FFmpeg - Soporte para RTX 3050 y RX 6800 XT - Guía completa en 6800xt.md para próxima IA - Scripts de filtrado visual y análisis de contexto - Pipeline automatizado de generación de videos
187 lines
5.7 KiB
Python
187 lines
5.7 KiB
Python
#!/usr/bin/env python3
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"""
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Detector de GAMEPLAY ACTIVO:
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Busca momentos donde está jugando, no solo hablando.
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Filtra intros y momentos de solo hablar.
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"""
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import json
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import logging
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import re
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import numpy as np
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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def detect_active_gameplay(chat_data, transcripcion_json, intro_skip=90, min_duration=20, max_duration=45, top=30):
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"""
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Detecta momentos de gameplay activo (hablando + jugando).
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"""
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logger.info("=== Buscando GAMEPLAY ACTIVO ===")
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with open(transcripcion_json, 'r', encoding='utf-8') as f:
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trans_data = json.load(f)
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segments = trans_data.get("segments", [])
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# Palabras de GAMEPLAY (está jugando)
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gameplay_keywords = [
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r'\b(champion|campe[oó]n|ult[i|í]|habilidad|spell|q|w|e|r)\b',
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r'\b(kill|muert[e|é]|mate|muero|fui|mat[aá])\b',
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r'\b(fight|pelea|fight|team|equip|jungla|top|mid|adc|support)\b',
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r'\b(lane|linia|mina|drag[oó]n|baron|nashor|torre|inhib)\b',
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r'\b(ult|ultimate|flash|ignite|exhaust|teleport|heal)\b',
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r'\b(gank|roam|invade|invasi[oó])\b',
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r'\b(ward|vision|control|map|objetivo)\b',
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r'\b(damage|daño|dps|burst|poke)\b',
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r'\b(lethality|letalidad|crit|cr[i|í]tico)\b',
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r'\b(arma|item|build|objeto|poder|stats)\b',
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r'\b(level|nivel|exp|gold|oro|farm|cs)\b',
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r'\b(esquiv|evade|dodge|block|bloqueo)\b',
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r'\b(engage|pelear|inici|all[i|í]n|surrender|rindase)\b',
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]
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# Palabras de SOLO HABLAR (excluir)
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talking_only_keywords = [
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r'\b(hola|buenas|buenas tardes|buenas noches|adi[oó]s)\b',
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r'\b(gracias|thank|agradezco)\b',
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r'\b(playlist|música|canci[oó]n|song)\b',
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r'\b(intro|presento|presentaci[oó]n|inicio)\b',
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r'\b(despedida|adi[oó]s|nos vemos|chao)\b',
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r'\b(merch|tienda|store|donar|donaci[oó]n)\b',
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r'\b(rrs|redes sociales|twitter|instagram|discord)\b',
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r'\b giveaway|sorteo|regalo\b',
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]
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# Analizar segmentos
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gameplay_moments = []
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for i, seg in enumerate(segments):
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start = seg["start"]
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end = seg["end"]
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text = seg["text"]
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text_lower = text.lower()
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# Saltar intro
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if start < intro_skip:
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continue
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# Verificar que NO sea solo hablar
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is_talking_only = False
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for pattern in talking_only_keywords:
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if re.search(pattern, text_lower):
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is_talking_only = True
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break
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if is_talking_only:
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continue
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# Verificar que tenga palabras de gameplay
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gameplay_score = 0
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for pattern in gameplay_keywords:
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matches = len(re.findall(pattern, text_lower))
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gameplay_score += matches
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if gameplay_score > 0:
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gameplay_moments.append({
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"start": start,
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"end": end,
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"score": gameplay_score,
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"text": text.strip()[:80]
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})
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if not gameplay_moments:
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logger.warning("No se encontraron momentos de gameplay")
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return []
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# Ordenar por score
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gameplay_moments.sort(key=lambda x: -x["score"])
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# Agrupar en intervalos sin solapamiento
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intervals = []
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for moment in gameplay_moments:
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start = int(moment["start"])
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end = int(moment["end"])
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# Duración del clip
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duration = max(min_duration, min(end - start, max_duration))
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# Extender el final para capturar la acción
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end = start + duration + 5 # +5s padding
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# Verificar solapamiento
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overlaps = False
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for s, e in intervals:
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if not (end < s or start > e):
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overlaps = True
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break
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if not overlaps:
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intervals.append((start, int(end)))
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if len(intervals) >= top:
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break
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intervals.sort()
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logger.info(f"Moments de gameplay detectados: {len(intervals)}")
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return intervals, gameplay_moments
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def main():
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import argparse
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parser = argparse.ArgumentParser()
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parser.add_argument("--chat", required=True)
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parser.add_argument("--transcripcion", required=True)
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parser.add_argument("--output", default="highlights_gameplay.json")
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parser.add_argument("--top", type=int, default=30)
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parser.add_argument("--intro-skip", type=int, default=90)
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parser.add_argument("--min-duration", type=int, default=20)
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parser.add_argument("--max-duration", type=int, default=45)
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args = parser.parse_args()
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with open(args.chat, 'r') as f:
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chat_data = json.load(f)
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intervals, moments = detect_active_gameplay(
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chat_data,
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args.transcripcion,
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args.intro_skip,
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args.min_duration,
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args.max_duration,
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args.top
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)
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# Guardar
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with open(args.output, 'w') as f:
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json.dump(intervals, f)
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logger.info(f"Guardado en {args.output}")
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# Imprimir resumen
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print(f"\n{'='*70}")
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print(f"GAMEPLAY ACTIVO - MOMENTOS JUGANDO".center(70))
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print(f"{'='*70}")
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print(f"Total: {len(intervals)} clips")
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print(f"Duración total: {sum(e-s for s,e in intervals)}s ({sum(e-s for s,e in intervals)/60:.1f} min)")
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print(f"Intro excluida: primeros {args.intro_skip}s")
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print(f"{'-'*70}")
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for i, (start, end) in enumerate(intervals, 1):
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duration = end - start
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h = start // 3600
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m = (start % 3600) // 60
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sec = start % 60
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for moment in moments:
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if abs(moment["start"] - start) < 10:
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text_preview = moment["text"][:60].replace('\n', ' ')
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print(f"{i:2d}. {h:02d}:{m:02d}:{sec:02d} - {duration}s - {text_preview}...")
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break
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print(f"{'='*70}")
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if __name__ == "__main__":
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main()
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