- Implementación de detector híbrido (Whisper + Chat + Audio + VLM) - Sistema de detección de gameplay real vs hablando - Scene detection con FFmpeg - Soporte para RTX 3050 y RX 6800 XT - Guía completa en 6800xt.md para próxima IA - Scripts de filtrado visual y análisis de contexto - Pipeline automatizado de generación de videos
162 lines
4.2 KiB
Python
162 lines
4.2 KiB
Python
#!/usr/bin/env python3
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"""
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VLM GAMEPLAY DETECTOR usando Moondream
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Analiza frames con Moondream para detectar gameplay real de LoL
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Compatible con RTX 3050 (4GB VRAM)
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"""
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import moondream as md
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from PIL import Image
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import subprocess
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import json
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import torch
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from pathlib import Path
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print("🎮 VLM GAMEPLAY DETECTOR (Moondream)")
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print(f"GPU: {torch.cuda.get_device_name(0)}")
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print()
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# Cargar modelo Moondream
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print("📥 Cargando Moondream en GPU...")
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model = md.vl(
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model="https://huggingface.co/vikhyatk/moondream2/resolve/main/moondream-2b-int8.mf"
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)
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print("✅ Modelo listo")
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print()
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def analyze_frame_vlm(image_path, timestamp):
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"""Analiza un frame con Moondream VLM."""
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try:
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image = Image.open(image_path)
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# Pregunta específica para detectar gameplay
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question = "Is this a League of Legends gameplay screenshot showing the game map, champions, or action? Answer only YES or NO."
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answer = model.query(image, question)["answer"].strip().upper()
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is_gameplay = "YES" in answer
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return {"timestamp": timestamp, "is_gameplay": is_gameplay, "answer": answer}
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except Exception as e:
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print(f"Error: {e}")
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return None
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# Obtener duración del video
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result = subprocess.run(
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[
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"ffprobe",
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"-v",
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"error",
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"-show_entries",
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"format=duration",
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"-of",
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"default=noprint_wrappers=1:nokey=1",
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"nuevo_stream_360p.mp4",
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],
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capture_output=True,
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text=True,
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)
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duration = float(result.stdout.strip())
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print(f"📹 Video: {duration / 60:.1f} minutos")
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print("🔍 Analizando cada 30 segundos con VLM...")
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print()
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# Analizar frames cada 30 segundos
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timestamps = list(range(455, int(duration), 30))
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segments = []
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in_gameplay = False
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start_ts = None
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for i, ts in enumerate(timestamps):
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mins = ts // 60
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secs = ts % 60
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# Extraer frame
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frame_path = f"/tmp/vlm_frame_{ts}.jpg"
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subprocess.run(
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[
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"ffmpeg",
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"-y",
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"-i",
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"nuevo_stream_360p.mp4",
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"-ss",
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str(ts),
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"-vframes",
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"1",
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"-vf",
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"scale=640:360", # Resolución suficiente para VLM
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"-q:v",
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"2",
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frame_path,
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],
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capture_output=True,
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)
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if not Path(frame_path).exists():
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continue
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# Analizar con VLM
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analysis = analyze_frame_vlm(frame_path, ts)
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if analysis:
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icon = "🎮" if analysis["is_gameplay"] else "🗣️"
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print(f"{mins:02d}:{secs:02d} {icon} {analysis['answer']}")
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# Detectar cambios
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if analysis["is_gameplay"]:
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if not in_gameplay:
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start_ts = ts
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in_gameplay = True
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else:
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if in_gameplay and start_ts and (ts - start_ts) > 60:
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segments.append(
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{"start": start_ts, "end": ts, "duration": ts - start_ts}
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)
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print(
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f" └─ Gameplay: {start_ts // 60}m-{ts // 60}m ({(ts - start_ts) // 60}min)"
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)
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in_gameplay = False
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start_ts = None
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# Limpiar frame
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Path(frame_path).unlink(missing_ok=True)
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# Progreso
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if (i + 1) % 10 == 0:
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print(f" ({i + 1}/{len(timestamps)} frames procesados)")
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# Cerrar último segmento
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if in_gameplay and start_ts:
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segments.append(
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{"start": start_ts, "end": int(duration), "duration": int(duration) - start_ts}
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)
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print(f"\n{'=' * 60}")
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print(f"✅ ANÁLISIS COMPLETADO")
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print(f"{'=' * 60}")
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print(f"Segmentos de gameplay: {len(segments)}")
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total = sum(s["duration"] for s in segments)
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print(f"Tiempo total: {total // 60}m {total % 60}s")
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print()
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for i, seg in enumerate(segments, 1):
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mins_s, secs_s = divmod(seg["start"], 60)
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mins_e, secs_e = divmod(seg["end"], 60)
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print(
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f"{i}. {mins_s:02d}:{secs_s:02d} - {mins_e:02d}:{secs_e:02d} "
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f"({seg['duration'] // 60}m {seg['duration'] % 60}s)"
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)
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# Guardar
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with open("gameplay_vlm.json", "w") as f:
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json.dump(segments, f, indent=2)
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print(f"\n💾 Guardado: gameplay_vlm.json")
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print("\nUsa este archivo para filtrar highlights:")
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print(
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"python3 filter_by_vlm.py --vlm gameplay_vlm.json --highlights highlights_many.json"
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)
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