<REAPER_PROJECT 0.1 "6.0" 1737000000
  TEMPO 100 4 4
  SAMPLERATE 44100
  PLAYRATE 1 0 0.25 4
  SELECTION 0 0
  CURSOR 0
  ZOOM 100 0 0
  VZOOMEX 6 0
  PANMODE 3
  MIXERUIFLAGS 11 48
  LOOPRECOVERY 0
  TRACKNUMBER 0
  MASTERTRACKHEIGHT 60
  MASTERPEAKCOL 16576
  MASTERMUTESOLO 0
  MASTER_NCH 2
  MASTER_VOLUME 1 0
  MASTER_SEL 0
  MASTER_MUTE 0
  MASTERFXBYPASS 0
  MASTERFX_BYPASS 0
  MASTER_PANMODE 0
  MASTER_WIDTH 1

  ; =======================================================
  ; PROYECTO: DEL LUNE AL FINDE - ITHAN NY ft. JULIANNO SOSA
  ; BPM: 100 | TONALIDAD: Si mayor (B major)
  ; AÑO: 2025 | DURACION: 2:50
  ; GENERO: Urbano latino / Reggaeton moderno con influencia drill
  ; MOOD: Festivo / nocturno / romantico-urbano
  ; =======================================================

  ; -------------------------------------------------------
  ; TRACK 1 - DRUM MACHINE PRINCIPAL
  ; Kick mas redondo que en Tu Diablo (estilo reggaeton moderno)
  ; Hi-hats en corcheas mas cerradas, snare electrico
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000001}
    NAME "DRUMS PRINCIPAL"
    PEAKCOL 16576
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.9 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    BUSCOMP 0 0 0 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Kontakt para el kit de bateria
      <VST "VST3: Kontakt 7 (Native Instruments)" "Kontakt 7.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.85
      >
      ; Transient designer para el punch del kick
      <VST "VST: PrimalTap (SoundToys)" "PrimalTap.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Speed" 0.5
        PARAM 1 "Feedback" 0.2
        PARAM 2 "Mix" 0.15
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 2 - 808 / SUB BASS (B major, melodioso)
  ; 808 mas melodico que en Tu Diablo
  ; Con movimiento entre notas de B major scale
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000002}
    NAME "808 SUB BASS - B major"
    PEAKCOL 33023
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.95 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      <VST "VST3: Kontakt 7 (Native Instruments)" "Kontakt 7.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.88
      >
      ; Saturacion harmonica para que se escuche en todo sistema
      <VST "VST: Decapitator (SoundToys)" "Decapitator.dll" 0 "" 1145980753<56535444454341> ""
        0 0
        PARAM 0 "Drive" 0.25
        PARAM 1 "Tone" 0.55
        PARAM 2 "Mix" 0.3
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 3 - MELODIA PRINCIPAL (sintetizador / piano)
  ; Melodia alegre/festiva en B major
  ; Caracter nocturno pero mas luminoso que Tu Diablo
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000003}
    NAME "MELODIA LEAD - Piano/Synth"
    PEAKCOL 65280
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.8 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Serum2 para la melodia principal
      <VST "VST3: Serum 2 (Xfer Records)" "Serum2.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.78
      >
      ; Reverb de sala mediana para la melodia
      <VST "VST: ValhallaDelay x64 (Valhalla DSP)" "ValhallaDelay_x64.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Mix" 0.2
        PARAM 1 "Feedback" 0.35
        PARAM 2 "Time" 0.45
      >
      ; Chorus / width para engordar la melodia
      <VST "VST: MicroShift (SoundToys)" "MicroShift.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Width" 0.6
        PARAM 1 "Mix" 0.45
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 4 - ARPEGIO / SYNTH LEAD 2 (contrapunto)
  ; Segundo elemento melodico con arpegiador
  ; Muy tipico del urbano chileno 2025
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000004}
    NAME "ARPEGIO SYNTH 2"
    PEAKCOL 16711935
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.65 0.1
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Pigments para arpegio / lead 2
      <VST "VST3: Pigments (Arturia)" "Pigments.exe" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.7
        PARAM 1 "Pan" 0.0
      >
      ; Tremolo ritmico en el arpegio
      <VST "VST: Tremolator (SoundToys)" "Tremolator.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Depth" 0.5
        PARAM 1 "Rate" 0.5
        PARAM 2 "Mix" 0.45
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 5 - PAD DE RELLENO (sustain armonico)
  ; Pad ancho que llena el espacio estereo
  ; Armonia de B major sostenida
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000005}
    NAME "PAD ARMONICO - Relleno"
    PEAKCOL 8388607
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.55 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Omnisphere para el pad de fondo
      <VST "VST3: Omnisphere (Spectrasonics)" "Omnisphere.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.65
      >
      ; Modulacion sutil en el pad
      <VST "VST: PhaseMistress (SoundToys)" "PhaseMistress.dll" 0 "" 1347371358<56535450484153> ""
        0 0
        PARAM 0 "Speed" 0.15
        PARAM 1 "Depth" 0.35
        PARAM 2 "Mix" 0.25
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 6 - VOZ LEAD ITHAN NY
  ; Estilo festivo, autotune medio (menos aggressive que Tu Diablo)
  ; Voz mas clara, presencia mas frontal
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000006}
    NAME "VOZ LEAD - ITHAN NY"
    PEAKCOL 16711680
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.9 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Compresor FET agresivo para voz urbana
      <VST "VST3: VC 76 FX (Audified)" "VC 76.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Threshold" 0.6
        PARAM 1 "Ratio" 0.7
        PARAM 2 "Attack" 0.25
        PARAM 3 "Release" 0.5
        PARAM 4 "Gain" 0.55
      >
      ; Saturacion para presencia en voz
      <VST "VST: Radiator (SoundToys)" "Radiator.dll" 0 "" 1380012882<56535452414449> ""
        0 0
        PARAM 0 "Drive" 0.2
        PARAM 1 "Mix" 0.35
      >
      ; Delay con mucho swing/groove
      <VST "VST: EchoBoy (SoundToys)" "EchoBoy.dll" 0 "" 1163022169<565354454348> ""
        0 0
        PARAM 0 "Mix" 0.22
        PARAM 1 "Time" 0.52
        PARAM 2 "Feedback" 0.28
      >
      ; Reverb de habitacion / plate
      <VST "VST: EffectRack (SoundToys)" "EffectRack.dll" 0 "" 0<> ""
        0 0
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 7 - VOZ JULIANNO SOSA
  ; Voz mas profunda / tone diferente al de ITHAN
  ; Autotune sutil, mas melodico
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000007}
    NAME "VOZ - JULIANNO SOSA"
    PEAKCOL 255
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.85 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Compresor VCA mas suave para voz de Julianno
      <VST "VST3: VC 160 FX (Audified)" "VC 160.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Threshold" 0.5
        PARAM 1 "Ratio" 0.6
        PARAM 2 "Attack" 0.35
        PARAM 3 "Release" 0.5
      >
      ; Saturacion leve
      <VST "VST: Radiator (SoundToys)" "Radiator.dll" 0 "" 1380012882<56535452414449> ""
        0 0
        PARAM 0 "Drive" 0.15
        PARAM 1 "Mix" 0.25
      >
      ; Delay mas notable en Julianno (mas melodico)
      <VST "VST: EchoBoy (SoundToys)" "EchoBoy.dll" 0 "" 1163022169<565354454348> ""
        0 0
        PARAM 0 "Mix" 0.25
        PARAM 1 "Time" 0.55
        PARAM 2 "Feedback" 0.32
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 8 - BACKGROUNDS / COROS
  ; Voces de fondo que apoyan en el coro
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000008}
    NAME "COROS / BG VOCALS"
    PEAKCOL 8421504
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.6 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Pitch shift para harmonias
      <VST "VST: LittlePrimalTap (SoundToys)" "LittlePrimalTap.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Speed" 0.5
        PARAM 1 "Mix" 0.45
      >
      ; Width en las voces de fondo
      <VST "VST: MicroShift (SoundToys)" "MicroShift.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Width" 0.7
        PARAM 1 "Mix" 0.55
      >
      ; Reverb grande para los coros
      <VST "VST: ValhallaDelay x64 (Valhalla DSP)" "ValhallaDelay_x64.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Mix" 0.35
        PARAM 1 "Feedback" 0.4
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 9 - PERCUSION ADICIONAL (congas / claps / shaker)
  ; Groove mas bailable comparado a Tu Diablo
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000009}
    NAME "PERCUSION - Groove Layer"
    PEAKCOL 16776960
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.7 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      <VST "VST3: Kontakt 7 (Native Instruments)" "Kontakt 7.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Volume" 0.75
      >
      ; Filtro que da groove a la percusion
      <VST "VST: FilterFreak2 (SoundToys)" "FilterFreak2.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Cutoff" 0.7
        PARAM 1 "Resonance" 0.25
        PARAM 2 "Mix" 0.35
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 10 - FX TRANSICIONES / RISERS / IMPACTS
  ; Elementos de transicion entre secciones
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000010}
    NAME "FX TRANSITIONS"
    PEAKCOL 16711808
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.65 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Crystallizer para efectos de pitch/reverb en transiciones
      <VST "VST: Crystallizer (SoundToys)" "Crystallizer.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Pitch" 0.0
        PARAM 1 "Size" 0.6
        PARAM 2 "Mix" 0.5
        PARAM 3 "Feedback" 0.3
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 11 - BUS PARALELO (parallel compression)
  ; Compresor en paralelo para glue general
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000011}
    NAME "PARALLEL COMP BUS"
    PEAKCOL 4210752
    BEAT -1
    AUTOMODE 0
    VOLPAN 0.4 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 1 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      <VST "VST3: VC 2A FX (Audified)" "VC 2A.vst3" 0 "" 0<> ""
        0 0
        PARAM 0 "Peak Reduction" 0.7
        PARAM 1 "Gain" 0.55
        PARAM 2 "Mix" 1.0
      >
    >
  </TRACK>

  ; -------------------------------------------------------
  ; TRACK 12 - MASTER BUS
  ; -------------------------------------------------------
  <TRACK {22222222-0001-0001-0001-000000000012}
    NAME "MASTER BUS"
    PEAKCOL 16777215
    BEAT -1
    AUTOMODE 0
    VOLPAN 1.0 0
    MUTESOLO 0 0 0
    IPHASE 0
    PLAYOFFS 0 1
    ISBUS 1 0
    BUSCOMP 0 0 0 0 0
    SHOWINMIX 1 0.6667 0.5 1 0.5 -1 -1 -1
    SEL 0
    REC 0 0 1 0 0 0 0
    VU 2
    TRACKHEIGHT 70 0 0 0 0 0
    NCHAN 2
    FX 1
    <FXCHAIN
      WNDRECT 0 0 0 0
      SHOW 0
      LASTSEL 0
      DOCKED 0
      ; Gullfoss Live para balance espectral en master
      <VST "VST: Gullfoss Live (Soundtheory)" "Gullfoss Live.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Recover" 0.25
        PARAM 1 "Tame" 0.45
        PARAM 2 "Bias" 0.05
      >
      ; Limiter / maximizer final
      <VST "VST: Gullfoss Master (Soundtheory)" "Gullfoss Master.dll" 0 "" 0<> ""
        0 0
        PARAM 0 "Recover" 0.3
        PARAM 1 "Tame" 0.5
      >
    >
  </TRACK>

</REAPER_PROJECT>
