159 lines
4.2 KiB
TypeScript
159 lines
4.2 KiB
TypeScript
"use client"
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import { useState, useRef, useCallback, useEffect } from "react"
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import { getStroke } from "perfect-freehand"
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interface TrazoLetraProps {
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letra: string
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color?: string
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onComplete?: () => void
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promptLevel?: number
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}
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export default function TrazoLetra({
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letra,
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color = "#8CB8A0",
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onComplete,
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promptLevel = 0,
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}: TrazoLetraProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const [isDrawing, setIsDrawing] = useState(false)
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const points = useRef<number[][]>([])
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const [showLetter, setShowLetter] = useState(promptLevel < 2)
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useEffect(() => {
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if (promptLevel < 2) {
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drawLetterGuide(letra)
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}
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}, [letra, promptLevel])
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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canvas.style.touchAction = "none"
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}, [])
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const drawLetterGuide = (l: string) => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext("2d")
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if (!ctx) return
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const w = canvas.width
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const h = canvas.height
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ctx.clearRect(0, 0, w, h)
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ctx.font = `${h * 0.6}px "Fredoka", sans-serif`
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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ctx.globalAlpha = 0.15
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ctx.fillStyle = "#2D3436"
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ctx.fillText(l.toUpperCase(), w / 2, h / 2)
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ctx.globalAlpha = 1
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}
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const startDrawing = useCallback((e: React.PointerEvent) => {
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setIsDrawing(true)
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points.current = [[e.clientX, e.clientY, e.pressure || 0.5]]
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const canvas = canvasRef.current
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if (canvas) canvas.setPointerCapture(e.pointerId)
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}, [])
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const draw = useCallback((e: React.PointerEvent) => {
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if (!isDrawing) return
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points.current.push([e.clientX, e.clientY, e.pressure || 0.5])
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renderStroke()
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}, [isDrawing])
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const endDrawing = useCallback(() => {
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setIsDrawing(false)
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if (points.current.length > 5 && onComplete) {
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onComplete()
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}
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points.current = []
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}, [onComplete])
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const renderStroke = () => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext("2d")
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if (!ctx) return
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const stroke = getStroke(points.current, {
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size: 12,
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thinning: 0.5,
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smoothing: 0.5,
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streamline: 0.5,
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})
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if (stroke.length < 2) return
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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if (showLetter) drawLetterGuide(letra)
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ctx.beginPath()
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ctx.moveTo(stroke[0][0], stroke[0][1])
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for (let i = 1; i < stroke.length; i++) {
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ctx.lineTo(stroke[i][0], stroke[i][1])
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}
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ctx.strokeStyle = color
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ctx.lineWidth = 3
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ctx.lineCap = "round"
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ctx.lineJoin = "round"
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ctx.fillStyle = color
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ctx.fill()
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if (promptLevel < 3) {
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drawDirectionArrow(ctx, letra)
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}
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}
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const drawDirectionArrow = (ctx: CanvasRenderingContext2D, l: string) => {
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const w = ctx.canvas.width
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const h = ctx.canvas.height
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ctx.save()
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ctx.globalAlpha = 0.3
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ctx.strokeStyle = "#8CB8A0"
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ctx.lineWidth = 2
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ctx.fillStyle = "#8CB8A0"
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const arrowPaths: Record<string, { sx: number; sy: number; ex: number; ey: number }> = {
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a: { sx: w * 0.3, sy: h * 0.7, ex: w * 0.7, ey: h * 0.3 },
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e: { sx: w * 0.3, sy: h * 0.3, ex: w * 0.7, ey: h * 0.7 },
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i: { sx: w * 0.5, sy: h * 0.2, ex: w * 0.5, ey: h * 0.8 },
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o: { sx: w * 0.3, sy: h * 0.3, ex: w * 0.6, ey: h * 0.6 },
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u: { sx: w * 0.3, sy: h * 0.3, ex: w * 0.7, ey: h * 0.5 },
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}
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const path = arrowPaths[l.toLowerCase()]
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if (path) {
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ctx.beginPath()
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ctx.moveTo(path.sx, path.sy)
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ctx.lineTo(path.ex, path.ey)
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ctx.stroke()
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const angle = Math.atan2(path.ey - path.sy, path.ex - path.sx)
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const sz = 6
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ctx.beginPath()
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ctx.moveTo(path.ex, path.ey)
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ctx.lineTo(path.ex - sz * Math.cos(angle - Math.PI / 6), path.ey - sz * Math.sin(angle - Math.PI / 6))
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ctx.lineTo(path.ex - sz * Math.cos(angle + Math.PI / 6), path.ey - sz * Math.sin(angle + Math.PI / 6))
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ctx.closePath()
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ctx.fill()
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}
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ctx.restore()
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}
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return (
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<canvas
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ref={canvasRef}
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width={300}
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height={300}
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className="w-[250px] h-[250px] touch-none rounded-2xl bg-white shadow-md"
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onPointerDown={startDrawing}
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onPointerMove={draw}
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onPointerUp={endDrawing}
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onPointerCancel={endDrawing}
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/>
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)
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}
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