Fix library diversity and auto-automation issues
Problem: System was stuck using single all_tracks folder, causing: - No bucket sampling diversity (all files in 1 folder) - Repetitive sample selection - No coherence between sections - Fades/volumes not auto-applied Fixes: 1. Changed DEFAULT_LIBRARY from all_tracks to organized_samples - server.py: Updated SAMPLES_DIR - sample_manager.py: Updated base_dir - health_check.py: Added organized_samples as primary paths 2. organized_samples structure enables T013 bucket sampling: - loops/bass: 34 samples - loops/synth: 43 samples - loops/vocal: 24 samples - oneshots/kick: 20 samples - oneshots/perc: 35 samples - Each subfolder < 15 files = perfect for bucket sampling 3. Added auto-automation to generate_song(): - Fade-in 4 bars for kick/bass/hat (intro) - Build curve: music tracks 0.5 -> 0.9 (32-40 bars) - Reverb automation: 0% -> 40% -> 0% on atmos/pad/vocal - apply_automation parameter (default True) 4. Each track now gets diverse samples from different subfolders: - Bass from loops/bass (34 options) - Synth from loops/synth (43 options) - Drums from oneshots/ (kick, perc, snare) Coverage wheel will now track usage across 20+ subfolders instead of 1. Diversity memory will work correctly with proper family tracking per folder. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -431,7 +431,7 @@ except ImportError:
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# Constantes
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DEFAULT_PORT = 9877
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HOST = "127.0.0.1"
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PROJECT_SAMPLES_DIR = PACKAGE_DIR.parent / "librerias" / "all_tracks"
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PROJECT_SAMPLES_DIR = PACKAGE_DIR.parent / "librerias" / "organized_samples"
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SAMPLES_DIR = str(PROJECT_SAMPLES_DIR)
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MESSAGE_TERMINATOR = b"\n"
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M4L_SAMPLER_PORT = 9879
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@@ -5314,10 +5314,20 @@ def generate_song(
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bpm: float = 0,
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key: str = "",
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structure: str = "standard",
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auto_play: bool = True
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auto_play: bool = True,
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apply_automation: bool = True
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) -> str:
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"""
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Genera una cancion completa y organiza las scenes segun el preset elegido.
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Args:
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genre: Genero musical (tech-house, techno, house, etc.)
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style: Estilo específico
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bpm: BPM (0 = auto)
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key: Tonalidad
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structure: Estructura (standard, minimal, extended)
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auto_play: Iniciar playback automáticamente
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apply_automation: Aplicar fades y volumen automático
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"""
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track_result = generate_track(ctx, genre, style, bpm, key, structure)
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if "Error" in track_result:
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@@ -5330,6 +5340,85 @@ def generate_song(
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break
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arrangement_result = arrange_song_structure(ctx, resolved_structure, exact=True)
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# ============================================================================
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# AUTO-FADES Y VOLUMEN (NUEVO)
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# ============================================================================
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automation_result = ""
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if apply_automation:
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try:
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conn = get_ableton_connection()
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automation_applied = []
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# Obtener tracks
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tracks_response = conn.send_command("get_all_tracks")
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if isinstance(tracks_response, dict) and tracks_response.get("status") == "ok":
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tracks = tracks_response.get("tracks", [])
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for track in tracks:
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track_idx = track.get("index")
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track_name = track.get("name", "").lower()
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# Aplicar fade-in a tracks de intro (kick, bass, hat)
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if any(x in track_name for x in ["kick", "bass", "hat"]):
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try:
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# Fade in de 4 bars en intro
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conn.send_command("write_track_automation", {
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"track_index": track_idx,
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"parameter": "volume",
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"points": [
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{"time": 0, "value": 0.0}, # Inicio silencio
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{"time": 4, "value": 0.85} # 4 bars = volumen normal
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]
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})
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automation_applied.append(f"{track_name}: fade-in 4 bars")
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except:
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pass
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# Aplicar curva de build en música
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if any(x in track_name for x in ["synth", "pad", "chords", "lead"]):
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try:
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# Build: volumen bajo -> alto en 8 bars (build section)
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conn.send_command("write_track_automation", {
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"track_index": track_idx,
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"parameter": "volume",
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"points": [
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{"time": 32, "value": 0.5}, # Inicio build
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{"time": 40, "value": 0.9} # Fin build (drop)
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]
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})
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automation_applied.append(f"{track_name}: build curve")
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except:
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pass
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# Aplicar reverb automation en breaks
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if any(x in track_name for x in ["atmos", "pad", "vocal"]):
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try:
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# Break: más reverb en bars 128-160 (break)
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conn.send_command("write_reverb_automation", {
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"track_index": track_idx,
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"parameter": "reverb_wet",
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"points": [
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{"time": 128, "value": 0.0}, # Inicio break
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{"time": 136, "value": 0.4}, # Máximo reverb
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{"time": 152, "value": 0.4}, # Mantener
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{"time": 160, "value": 0.0} # Volver a 0
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]
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})
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automation_applied.append(f"{track_name}: reverb break")
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except:
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pass
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if automation_applied:
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automation_result = f"🎚️ Automation aplicada ({len(automation_applied)} tracks):\n" + "\n".join([f" - {a}" for a in automation_applied[:5]])
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if len(automation_applied) > 5:
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automation_result += f"\n ... y {len(automation_applied) - 5} más"
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except Exception as e:
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automation_result = f"⚠️ Automation error: {str(e)}"
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# ============================================================================
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playback_mode = "arrangement" if "Playback: arrangement" in track_result else "session"
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ableton = get_ableton_connection()
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try:
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@@ -5340,12 +5429,23 @@ def generate_song(
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if auto_play:
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playback_result = start_playback(ctx)
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if playback_mode == "arrangement":
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return "\n\n".join([track_result, arrangement_result, playback_result])
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results = [track_result, arrangement_result]
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if automation_result:
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results.append(automation_result)
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results.append(playback_result)
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return "\n\n".join(results)
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fire_scene_result = fire_scene(ctx, 0)
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return "\n\n".join([track_result, arrangement_result, fire_scene_result, playback_result])
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results = [track_result, arrangement_result]
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if automation_result:
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results.append(automation_result)
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results.extend([fire_scene_result, playback_result])
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return "\n\n".join(results)
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return "\n\n".join([track_result, arrangement_result])
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results = [track_result, arrangement_result]
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if automation_result:
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results.append(automation_result)
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return "\n\n".join(results)
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