Initial commit: AbletonMCP_AI v3.0 Senior Architecture

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"""
DJ Structure Engine - Professional DJ Extended and Radio Edit song structures.
This engine generates professional song structures optimized for DJ mixing and radio play.
"""
from typing import Dict, List, Optional
class DJStructureEngine:
"""
Generates professional DJ Extended and Radio Edit song structures.
Creates song arrangements optimized for:
- DJ Extended: Long intros/outros for mixing, extended breaks
- Radio Edit: Compact structure, immediate hook, no long intros
"""
def __init__(self, bpm: int = 95):
"""
Initialize the DJ Structure Engine.
Args:
bpm: Beats per minute for the track (default 95 for reggaeton)
"""
self.bpm = bpm
self.beats_per_bar = 4
def generate_dj_extended_structure(self, duration_minutes: float = 6.5) -> Dict:
"""
Generate a professional DJ Extended structure (160 bars).
Optimized for DJ mixing with long intros/outros and extended mix section.
Args:
duration_minutes: Target duration in minutes (default 6.5)
Returns:
Dict with complete structure definition
"""
structure = {
"type": "dj_extended",
"bpm": self.bpm,
"target_duration_minutes": duration_minutes,
"total_bars": 160,
"estimated_duration": self._bars_to_minutes(160),
"sections": [
{
"name": "Intro",
"type": "intro",
"bars": 24,
"description": "Ambience build for DJ mixing",
"energy_level": 0.2,
"elements": ["ambience", "fx", "minimal_drums"]
},
{
"name": "Break 1",
"type": "break",
"bars": 16,
"description": "Minimal drums section",
"energy_level": 0.4,
"elements": ["drums", "bass", "minimal_synth"]
},
{
"name": "Build 1",
"type": "build",
"bars": 8,
"description": "Rising energy with riser",
"energy_level": 0.7,
"elements": ["drums", "bass", "riser", "sweep"]
},
{
"name": "Drop 1",
"type": "drop",
"bars": 16,
"description": "Full energy drop",
"energy_level": 1.0,
"elements": ["drums", "bass", "chords", "melody", "fx"]
},
{
"name": "Break 2",
"type": "break",
"bars": 16,
"description": "Melodic breakdown section",
"energy_level": 0.5,
"elements": ["minimal_drums", "bass", "chords", "melody"]
},
{
"name": "Build 2",
"type": "build",
"bars": 8,
"description": "Second riser build",
"energy_level": 0.75,
"elements": ["drums", "bass", "riser", "sweep", "snare_roll"]
},
{
"name": "Drop 2",
"type": "drop",
"bars": 16,
"description": "Variation drop",
"energy_level": 1.0,
"elements": ["drums", "bass", "chords", "melody_variation", "fx"]
},
{
"name": "Extended Mix",
"type": "extended",
"bars": 64,
"description": "DJ mixing section with variations",
"energy_level": 0.9,
"elements": ["drums", "bass", "chords", "melody", "vocal_chops", "fx"]
},
{
"name": "Outro",
"type": "outro",
"bars": 16,
"description": "Fade out for DJ mixing",
"energy_level": 0.3,
"elements": ["drums", "bass_fade", "ambience"]
}
]
}
return structure
def generate_radio_edit_structure(self, duration_minutes: float = 4.0) -> Dict:
"""
Generate a professional Radio Edit structure (96 bars).
Optimized for radio play with immediate hook and compact structure.
Args:
duration_minutes: Target duration in minutes (default 4.0)
Returns:
Dict with complete structure definition
"""
structure = {
"type": "radio_edit",
"bpm": self.bpm,
"target_duration_minutes": duration_minutes,
"total_bars": 96,
"estimated_duration": self._bars_to_minutes(96),
"sections": [
{
"name": "Intro",
"type": "intro",
"bars": 8,
"description": "Quick intro to hook",
"energy_level": 0.3,
"elements": ["hook_preview", "minimal_drums"]
},
{
"name": "Verse 1",
"type": "verse",
"bars": 16,
"description": "First verse with full groove",
"energy_level": 0.6,
"elements": ["drums", "bass", "chords", "verse_melody"]
},
{
"name": "Pre-Chorus",
"type": "pre_chorus",
"bars": 8,
"description": "Build to chorus",
"energy_level": 0.75,
"elements": ["drums", "bass", "building_chords", "riser"]
},
{
"name": "Chorus 1",
"type": "chorus",
"bars": 16,
"description": "Main hook/chorus",
"energy_level": 1.0,
"elements": ["drums", "bass", "chords", "hook_melody", "fx"]
},
{
"name": "Verse 2",
"type": "verse",
"bars": 16,
"description": "Second verse with variation",
"energy_level": 0.6,
"elements": ["drums", "bass", "chords", "verse_melody_variation"]
},
{
"name": "Pre-Chorus 2",
"type": "pre_chorus",
"bars": 8,
"description": "Build to final chorus",
"energy_level": 0.8,
"elements": ["drums", "bass", "building_chords", "riser", "sweep"]
},
{
"name": "Chorus 2",
"type": "chorus",
"bars": 16,
"description": "Final chorus with impact",
"energy_level": 1.0,
"elements": ["drums", "bass", "chords", "hook_melody", "impact", "fx"]
},
{
"name": "Outro",
"type": "outro",
"bars": 8,
"description": "Quick fade out",
"energy_level": 0.4,
"elements": ["drums", "bass_fade"]
}
]
}
return structure
def calculate_section_positions(self, structure: Dict) -> List[Dict]:
"""
Calculate bar positions for each section in the structure.
Args:
structure: Structure dict from generate_*_structure methods
Returns:
List of dicts with section positions
"""
positions = []
current_bar = 0
for section in structure["sections"]:
section_info = {
"name": section["name"],
"type": section["type"],
"start_bar": current_bar,
"end_bar": current_bar + section["bars"],
"duration_bars": section["bars"],
"start_time": self._bars_to_beats(current_bar),
"end_time": self._bars_to_beats(current_bar + section["bars"]),
"energy_level": section["energy_level"],
"elements": section["elements"]
}
positions.append(section_info)
current_bar += section["bars"]
return positions
def get_elements_for_section(self, section_type: str) -> List[str]:
"""
Get the recommended elements for a specific section type.
Args:
section_type: Type of section (intro, verse, chorus, build, drop, etc.)
Returns:
List of element names that should be active
"""
element_map = {
"intro": ["ambience", "fx", "minimal_drums", "fade_in"],
"verse": ["drums", "bass", "chords", "verse_melody"],
"pre_chorus": ["drums", "bass", "building_chords", "riser"],
"chorus": ["drums", "bass", "chords", "hook_melody", "fx", "impact"],
"build": ["drums", "bass", "riser", "sweep", "snare_roll"],
"drop": ["drums", "bass", "chords", "melody", "fx", "full_energy"],
"break": ["minimal_drums", "bass", "chords", "melody"],
"extended": ["drums", "bass", "chords", "melody", "vocal_chops", "fx"],
"outro": ["drums", "bass_fade", "ambience", "fade_out"]
}
return element_map.get(section_type, ["drums", "bass"])
def _bars_to_minutes(self, bars: int) -> float:
"""
Convert bars to minutes based on BPM.
Args:
bars: Number of bars
Returns:
Duration in minutes
"""
beats = bars * self.beats_per_bar
minutes = beats / self.bpm
return round(minutes, 2)
def _bars_to_beats(self, bars: int) -> float:
"""
Convert bars to beats.
Args:
bars: Number of bars
Returns:
Number of beats
"""
return bars * self.beats_per_bar
def generate_custom_structure(
self,
section_configs: List[Dict],
target_duration: Optional[float] = None
) -> Dict:
"""
Generate a custom structure from section configurations.
Args:
section_configs: List of dicts with 'name', 'type', 'bars', 'energy_level'
target_duration: Optional target duration in minutes
Returns:
Dict with complete custom structure
"""
total_bars = sum(cfg.get("bars", 8) for cfg in section_configs)
structure = {
"type": "custom",
"bpm": self.bpm,
"target_duration_minutes": target_duration,
"total_bars": total_bars,
"estimated_duration": self._bars_to_minutes(total_bars),
"sections": []
}
for cfg in section_configs:
section = {
"name": cfg.get("name", "Section"),
"type": cfg.get("type", "break"),
"bars": cfg.get("bars", 8),
"description": cfg.get("description", ""),
"energy_level": cfg.get("energy_level", 0.5),
"elements": self.get_elements_for_section(cfg.get("type", "break"))
}
structure["sections"].append(section)
return structure
def get_structure_summary(self, structure: Dict) -> str:
"""
Get a human-readable summary of a structure.
Args:
structure: Structure dict
Returns:
Formatted string summary
"""
lines = [
f"Structure: {structure['type']}",
f"BPM: {structure['bpm']}",
f"Total Bars: {structure['total_bars']}",
f"Estimated Duration: {structure['estimated_duration']} minutes",
"",
"Sections:",
"-" * 50
]
positions = self.calculate_section_positions(structure)
for pos in positions:
lines.append(
f" {pos['name']:20} | Bars {pos['start_bar']:3}-{pos['end_bar']:<3} | "
f"Energy: {pos['energy_level']:.1f}"
)
lines.append("-" * 50)
return "\n".join(lines)
# Convenience functions for quick access
def create_dj_extended_structure(bpm: int = 95, duration_minutes: float = 6.5) -> Dict:
"""Quick function to create DJ Extended structure."""
engine = DJStructureEngine(bpm)
return engine.generate_dj_extended_structure(duration_minutes)
def create_radio_edit_structure(bpm: int = 95, duration_minutes: float = 4.0) -> Dict:
"""Quick function to create Radio Edit structure."""
engine = DJStructureEngine(bpm)
return engine.generate_radio_edit_structure(duration_minutes)